Darrin Posted November 28, 2009 Posted November 28, 2009 first difference between terrain and tileset? second is a tile set waiting to be added too are is it to be added to something else. if in disscussion are knowledge base somewhere point the way.Thank you -D-
+Fubar512 Posted November 28, 2009 Posted November 28, 2009 A tileset is, as the name implies, nothing more than replacement tiles (bitmap and .tga files) for an existing (and usually TW default) terrain. Brain32's VietnamSEA tiles for WoV/SF2, and his GermanyCE tiles for WoE/SF2E, are just two examples. A full terrain, would be something like Madagascar, ODS's Kuwait/Iraq, Major Lee's Bearing Straits, (etc.). It would include all the necessary .ini, .tod, bitmap, .lod, and .tga files to serve as a standalone terrain that would work in any of TW's titles.
Darrin Posted November 29, 2009 Author Posted November 29, 2009 A tileset is, as the name implies, nothing more than replacement tiles (bitmap and .tga files) for an existing (and usually TW default) terrain. Brain32's VietnamSEA tiles for WoV/SF2, and his GermanyCE tiles for WoE/SF2E, are just two examples. A full terrain, would be something like Madagascar, ODS's Kuwait/Iraq, Major Lee's Bearing Straits, (etc.). It would include all the necessary .ini, .tod, bitmap, .lod, and .tga files to serve as a standalone terrain that would work in any of TW's titles. thank you lots this explained exactly what i was looking for...
+baffmeister Posted December 5, 2009 Posted December 5, 2009 (edited) first difference between terrain and tileset? second is a tile set waiting to be added too are is it to be added to something else. if in disscussion are knowledge base somewhere point the way.Thank you -D- When I first uploaded the Desert Target Zone I put it in with the Terrain uploads. At some point I believe a moderator moved it to the tileset section. In fact, in retrospect, it probably belongs in the ini-edit section. It has a modified types, target and movement ini, as well as some of the factory place objects. Edited December 5, 2009 by baffmeister
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