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http://forum.combatace.com/topic/31586-using-stock-static-parked-aircraft-for-the-tw-series/

 

After reading comrpnt's guide on static aircraft and using the SFP1 statics into the game, I can't seem to see any static aircraft in the airbase.

 

Is there a way to make it appear in campaign or is it just used for single missions?

 

Either way, if i remember correctly back in WOE/NATO fighters, I recall seeing parked Mig-19s and Mig-21s.

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the latest patch adds static aircraft on the ramps for you.

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is there a way to change the frequency of when they appear?

most of the time, the Airfields are always empty.

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is there a way to change the frequency of when they appear?

most of the time, the Airfields are always empty.

 

I am guessing at this point, but I think it may be related to the graphics selection for ground objects. If you select low, then little to none, if you select high or unlimited, the ramps fill up.

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In addition to the Ground Objects setting, there is a %chance a spot will be filled that is defined in each airfield's _data.ini. These files live in the terrain's .cat. You can extract these files and up the number, but the Ground Object setting route is probably good enough.

 

I see them much less in campaigns than single missions. I assume this has to do with campaigns having a finite number of aircraft stationed at each base.

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Is that the parking chance in each airfield.ini?

and if so, is the parking % affect the number of aircraft in the runway or it affect whether or not they even appear?

 

And i tried the ground object detail too, and it work nicely.

Edited by Vambrace

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You can have up to, and no more than 40 Aircraft at any given Airfield. Dictated by the Airfield.INI. Random Chances go from 0-99. Large and Small Parking is controlled by Wingspan which is in Meters in length.

 

331KillerBee

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Does the random chance determine the number of aircraft or the chance that they will appear on the airfield?

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I have a high degree of confidence that increasing the number of squadrons in the target.ini for a specific airport is another factor that will increase the number of parked aircraft in single missions. For campaigns, it would appear the number of parked aircraft is controlled by the campaign data, as well as other factors noted in previous posts. My confidence is based on actually trying this when changing the large aircraft parking in my installation. Example:

[TargetArea052]

Name=D1 Airfield

Position=191000.00,803000.00

Radius=6000

ActiveYear=0

Location=1

Alignment=FRIENDLY

AirfieldDataFile=desert_airfield1.ini

NumSquadrons=3...................................Try increasing this to boost parked aircraft during single missions.

Target[001].Type=Runway1

Target[001].Offset=0.00,0.00

;Target[001].Heading=60.0

Target[001].Heading=0.0

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From the Desert Terrain, This is what controls parked Aircraft.....

 

DESERT_AIRFIELD1.INI

 

[Runway001]

Heading=0

Offset=0,0

Length=2500

Width=90

TouchDownHead=0,918.5

TouchDownTail=0,-918.5

TakeOffHead=0,1300

TakeOffTail=0,-1300

 

TaxiHead[01].Heading=270

TaxiHead[01].Offset=88,1325

TaxiHead[02].Heading=270

TaxiHead[02].Offset=138,1325

ECT...............

 

TaxiTail[01].Heading=270

TaxiTail[01].Offset=88,-1325

TaxiTail[02].Heading=270

TaxiTail[02].Offset=138,-1325

ECT................

 

ParkingChance=60 <<<<<<< Chance of having Parking at the locations below. Chances are from 0-99

ParkingMaxSpan=18.0 <<<<<< The Size or Wingspan in Meters allowed at the Locations below.

Parking[01].Heading=180

Parking[01].Offset=333,-122

Parking[02].Heading=180

Parking[02].Offset=375,-122

 

LargeParkingChance=15 <<<<<<<< Same as above, But for large Aircraft.

LargeParkingMaxSpan=48.0

LargeParking[01].Heading=217

LargeParking[01].Offset=353,368

LargeParking[02].Heading=217

LargeParking[02].Offset=395,337

 

 

Above is what controls Random Static Parking in Game. Number of Squadrons controls what or how many Squadrons get deployed at that Base durning Dynamic Campaigning.

35 Locations are set in each Airfield.ini. The largest number I've ever got durning numerous Test is 48.

 

331KillerBee

Edited by 331Killerbee

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In more detail. I was trying to rearrange the large parking positions in my installation. If I increased the parking chance to 100%, I still would not get all the parking positions filled during game generated single missions. At 100% probability and only 1 squadron listed in the target.ini for that airport, you will get very few parked aircraft. At 100% probability and 10 squadrons listed in the target.ini for that airport, you will get many more parked aircraft. [game generated single missions]

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I have tested this subject again and the results are consistent with what I have been saying, oh unbelievers.

Using my DesertTest terrain, which has only 2 airfields and 2 target areas I have duplicated previous results.

 

Test Procedure: Using DESERT_AIRFIELD5.ini I have made these edits:

 

ParkingChance=100//60.................................changed to 100.

ParkingMaxSpan=18.0

Parking[01].Heading=180

Parking[01].Offset=333,-121

Parking[02].Heading=180

Parking[02].Offset=354,-121

Parking[03].Heading=180

Parking[03].Offset=396,-121

Parking[04].Heading=180

Parking[04].Offset=438,-121

Parking[05].Heading=0

Parking[05].Offset=354,-174

Parking[06].Heading=0

Parking[06].Offset=375,-174

Parking[07].Heading=0

Parking[07].Offset=438,-174

Parking[08].Heading=0

Parking[08].Offset=480,-174

Parking[09].Heading=180

Parking[09].Offset=375,-196

Parking[10].Heading=180

Parking[10].Offset=417,-196

Parking[11].Heading=180

Parking[11].Offset=438,-196

Parking[12].Heading=180

Parking[12].Offset=480,-196

Parking[13].Heading=0

Parking[13].Offset=333,-249

Parking[14].Heading=0

Parking[14].Offset=354,-249

Parking[15].Heading=0

Parking[15].Offset=396,-249

Parking[16].Heading=0

Parking[16].Offset=459,-249

Parking[17].Heading=180

Parking[17].Offset=354,-270

Parking[18].Heading=180

Parking[18].Offset=396,-270

Parking[19].Heading=180

Parking[19].Offset=417,-270

Parking[20].Heading=180

Parking[20].Offset=480,-270

 

LargeParkingChance=100//15........................................Changed to 100

LargeParkingMaxSpan=48.0

LargeParking[01].Heading=180

LargeParking[01].Offset=436,268

LargeParking[02].Heading=180

LargeParking[02].Offset=384,268

LargeParking[03].Heading=180

LargeParking[03].Offset=332,268

LargeParking[04].Heading=270

 

Next, in the targets.ini for the DesertTest terrain I changed the max squadrons entry to 1.

 

[TargetArea003]

Name=D8 Airfield

Position=347000.00,537000.00

Radius=6000

ActiveYear=0

Location=1

Alignment=FRIENDLY

AirfieldDataFile=desert_airfield5.ini

NumSquadrons=1...............................................changed to 1

Target[001].Type=Runway5

Target[001].Offset=0.00,0.00

 

I then did three game generated recon missions, exiting after counting the parked aircraft.

 

Parked aircraft count: Large=2 Small=6 / Large=2 Small=6 / Large=2 Small=6

 

I then changed the NumSquadrons=1 to NumSquadrons=10 The results were:

 

Parked aircraft count: Large=13 Small=15 / Large=12 Small=18 / Large=15 Small=17

 

Next?

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I'm not so much a "Un-Believer" as You might think......Those Numbers look good for TWO AIRFIELDS. Now try it for a Stock Terrain like VietnamSEA, Europe or Stock Desert with 15 or more Friendly Bases. It's the Conditions this "Un-Believer" does his Tests at.....

 

 

KORAT RTAFB......

 

img00138.jpg

img00139.jpg

3.jpg

4.jpg

 

 

 

331KillerBee "The UnBeliever"

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Without knowing how many parking spaces are at KORAT RTAFB or what the NumSquadrons= is set at for that target area, I don't really know what the screenshots indicate, besides a great looking airbase.

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NumSquadrons=

 

So the higher the number, the more squadrons one airfield can hold and increasing the chance of parked aircraft appearing?

 

I don't necessarily want fill all the airfield with aircraft since my comp cant handle that much stuff in the game all at once.

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So Vambrace,

Back to Your Original Question. The Aircraft's Chance is controlled in the Airfield.ini just as JSF_Aggie stated above. Chances range from 00 to 99 according to the TerrainEngine.dll of the Core. The Engine defaults back to 99 if the Number 100 is used. "Chances" is one way to control Your Parked Aircraft. Another is "Span", which is Wingspan. You can control the size of Aircraft using "Parking and LargeParking" via this Entry. Span is in "Meters". The Airfield.INI's are in the Terrain.CAT You are using. You'll need a CatPack Utillity to extract these .INI's......

 

So if You want to increase the "Chance" of having Aircraft parked on Your Ramps, Increase the "Chance" as TK designed it. You'll be good to go........

 

 

331KillerBee

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I'm not so much a "Un-Believer" as You might think......Those Numbers look good for TWO AIRFIELDS. Now try it for a Stock Terrain like VietnamSEA, Europe or Stock Desert with 15 or more Friendly Bases. It's the Conditions this "Un-Believer" does his Tests at.....

 

 

KORAT RTAFB......

 

 

 

 

331KillerBee "The UnBeliever"

 

WHOA!!!!! Never see that before.:yikes:

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