Pappa Goat Posted December 6, 2009 Posted December 6, 2009 I've been trying to create firebases in the target areas that are part of the ground war mod. but have been having some trouble and wasn't sure if I'm missing something. Take, for example, I want to place a mortar tube in an area, so I create an entry for it in the target types: [TargetType243] Name=US_Mort FullName=US Mortar TargetType=WAREHOUSE ActiveYear=0 TargetValue=1 UseGroundObject=TRUE GroundObjectType=USArmymortar RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=4000.0 DestroyedEffect=VehicleFireEffect SecondaryChance=0 And then place it in a target area: [TargetArea140] Name=FSB Silver Position=592500.00,485000.00 Radius=3000 ActiveYear=0 Location=1 Alignment=FRIENDLY Target[000].Type=US_Mort Target[000].Offset=-15,15 Target[000].Heading=300 The target area wil be selected for a mission, but when I fly there none of the items that are placed there as part of the target area, and that otherwise work, are there. Nor does it appear when I paste something that already existed under a different target area, eg a tent.... any ideas? Quote
Wrench Posted December 6, 2009 Posted December 6, 2009 Your TargetType= should read Artillery. That's a vaild selection (look at some of my terrains, in particular ASW, SoCal, WW2 Palestine, WW2 NorthAfrica etc). Target listings start with 001. Is the morter IN your /GroundObjects folder? Do the operational dates in it's data in fall within the year range you're flying? and I'd give it a least a 05 or 10 target value!!! Make it worth something for the enemy to bother with!! wanna make your life easier? grab that 'Target Placement Mission' that I posted in the KB, and just change the aircraft, map and start coordinates to place you right over the top of the FB. Saves a lot of time jumping around. Re: http://forum.combatace.com/topic/44621-adding-objects-to-your-target-areas/ wrench kevin stein Quote
Pappa Goat Posted December 6, 2009 Author Posted December 6, 2009 hmm, but the ground war mod already has this target type that works competely fine: [TargetType106] Name=Arty FullName=Artillery TargetType=WAREHOUSE ActiveYear=0 TargetValue=250 UseGroundObject=TRUE GroundObjectType=D-20_E RepairRate=0.555 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=4000.0 DestroyedEffect=VehicleFireEffect SecondaryEffect=AmmoDumpExplosion SecondaryChance=50 Yeh the unit is in my ground object folder and works perfectly fine in scripted single missions. Quote
Fubar512 Posted December 7, 2009 Posted December 7, 2009 hmm, but the ground war mod already has this target type that works competely fine: Yeh the unit is in my ground object folder and works perfectly fine in scripted single missions. There you go. You've answered your own question. Quote
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