Jump to content

Recommended Posts

Posted

I've been trying to create firebases in the target areas that are part of the ground war mod. but have been having some trouble and wasn't sure if I'm missing something.

 

Take, for example, I want to place a mortar tube in an area, so I create an entry for it in the target types:

 

[TargetType243]

Name=US_Mort

FullName=US Mortar

TargetType=WAREHOUSE

ActiveYear=0

TargetValue=1

UseGroundObject=TRUE

GroundObjectType=USArmymortar

RepairRate=0.555

StartDetectChance=50

StartIdentifiedChance=10

IncreaseDetectChanceKey=10

MaxVisibleDist=4000.0

DestroyedEffect=VehicleFireEffect

SecondaryChance=0

 

And then place it in a target area:

[TargetArea140]

Name=FSB Silver

Position=592500.00,485000.00

Radius=3000

ActiveYear=0

Location=1

Alignment=FRIENDLY

Target[000].Type=US_Mort

Target[000].Offset=-15,15

Target[000].Heading=300

 

The target area wil be selected for a mission, but when I fly there none of the items that are placed there as part of the target area, and that otherwise work, are there. Nor does it appear when I paste something that already existed under a different target area, eg a tent.... any ideas?

Posted

Your TargetType= should read Artillery. That's a vaild selection (look at some of my terrains, in particular ASW, SoCal, WW2 Palestine, WW2 NorthAfrica etc).

 

Target listings start with 001.

 

Is the morter IN your /GroundObjects folder? Do the operational dates in it's data in fall within the year range you're flying?

 

and I'd give it a least a 05 or 10 target value!!! Make it worth something for the enemy to bother with!!

 

wanna make your life easier? grab that 'Target Placement Mission' that I posted in the KB, and just change the aircraft, map and start coordinates to place you right over the top of the FB. Saves a lot of time jumping around.

 

Re: http://forum.combatace.com/topic/44621-adding-objects-to-your-target-areas/

 

wrench

kevin stein

Posted

hmm, but the ground war mod already has this target type that works competely fine:

[TargetType106]

Name=Arty

FullName=Artillery

TargetType=WAREHOUSE

ActiveYear=0

TargetValue=250

UseGroundObject=TRUE

GroundObjectType=D-20_E

RepairRate=0.555

StartDetectChance=50

StartIdentifiedChance=10

IncreaseDetectChanceKey=10

MaxVisibleDist=4000.0

DestroyedEffect=VehicleFireEffect

SecondaryEffect=AmmoDumpExplosion

SecondaryChance=50

 

Yeh the unit is in my ground object folder and works perfectly fine in scripted single missions.

Posted

hmm, but the ground war mod already has this target type that works competely fine:

 

Yeh the unit is in my ground object folder and works perfectly fine in scripted single missions.

 

There you go. You've answered your own question. :salute:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..