+Old Diego Posted December 11, 2009 Posted December 11, 2009 I'm trying to track down a problem with a merged install SF2/SF2V/SF2E/SF2I. The issue is that once you patch up SF2I with the latest patch, it changes the water level in SF2V by 0.80 meters. This isn't so obvious on large ships or CVs but on sampans and smaller boats - they appear sinking or sunk. This is how the VietnamSEA_data.ini looks post patch [HeightOffset] NonTexturedMesh=-10.0 TexturedMesh=-5.0 DetailedMesh=0.0 LowDetailMesh=-1.5 WaterMesh=0.8 <---------<<< I need this info from an unpatched merged or fully patched stand-alone SF2V install. I'm guessing its 0.0 or much lower than 0.80. I want to make sure before I change out all my boat XYZ COG. HERE is an accompanying topic at Thirdwire. Quote
Wrench Posted December 11, 2009 Posted December 11, 2009 This is out of my merged SF2/V/E install: [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 shows the same numbers. I remember we has the same issue (sunken ships, docks, vehicle near the beach) after the 08 patch in all the 1st gens. I do think the fix was reducing it to 0.0 or 0.1 (but can't exactly remember, age youknow)!!! The other thing I did, was extract and repaing ALL the VietnamSEA HM bmps to solid black. That helped too. I uploaded them there; should be in the terrains d/l section. Since the names are the same... But I'd test the numbers first. There was a thread about after the 08 pacth, as some of my terrains (Lybia in particular) had the issue wrench kevin stein Quote
Wrench Posted December 11, 2009 Posted December 11, 2009 forget to mention, on the transition tiles, there's the height map scale We had to reduce that valuse as well. Unfortunately, in the VNSEA it seem's its already set to the "2" it got adjusted to on the aftermarket terrains... [Texture024] Filename=vietnamSG25A.TGA HasWater=1 HeightMap=vietnamSG25A_hm.BMP HeightMapScale=2.000000 <---this is the other line Color=0.210002,0.300120,0.325420 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 maybe reduce that to 1?? or try the black hms??? personally, methinks it's something to do with the SF2I merge (not having it at all, I can't really comment) wrench kevin stein Quote
+331Killerbee Posted December 11, 2009 Posted December 11, 2009 I can report that "WaterMesh=0.8" is set in Clean SF2I and Patched up. The Bug is there either way. And this is a "Stock" Item....... Not too noticable on CV's and Large Ships, But it deffently effects River Crafts and Boats. 331KillerBee Quote
+Soulfreak Posted December 11, 2009 Posted December 11, 2009 i had similar problems with Gen 1 Games too.... Quote
+Old Diego Posted December 11, 2009 Author Posted December 11, 2009 Thanks guys for the help and info. I think since all stock boats show this bug, it should be fixed by TK. The last thing I want to do is readjust all of my boats COG to work in this water level only to have TK fix it later...where I'll have to lower the COG again. Quote
+Old Diego Posted December 14, 2009 Author Posted December 14, 2009 Water level is fixed in Dec 2009 patch. Quote
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