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swambast

.INI Heading Values (360=0 both OK?)

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Sorry Guys, I'm asking this because I don't have access to my WOV computer (v 8.30.06) or of course would test it myself: can someone please refresh my memory and let me know if the .Heading=0 and .Heading=360 values are both acceptable within WOV (v 8.30.06 if possible)? Thanks in advance...

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I'm pretty sure they are considered equal as long as the progression is logical (ie 0,90,180,270,360)

 

Won't swear to that though.

 

FC

Edited by FastCargo

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Shouldn't be a problem.

 

I've usually used just the 0, but I know 359 works, so 360 should too!

 

What I've seen in targets placements, the Game Engine™ dosen't seem to care how the heading is stated ... I've seen or used 1, 2 and 3 digit headings with no issues (even seen them as minus heading ie: -090, which to me would be 270 ?? :dntknw: )

 

The only thing I don't think can be used is the z numbers -for vertical displacement; or at least I've never seen it working! (like on the original ww2 maps, the amtower always seemed to have 3 placements -70,100,10 or something equally odd)

 

wrench

kevin stein

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