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Posted

Great terrain Baltika good.gif , but I didn't find Chtulhu yet.

 

Let me share with you what I discovered : I looove the Attu Islands Air Base approach, heading 210.

 

I did it in a F-111. The mountain is too high to perform the direct approach, the F-111 should have been too fast to land safely.

So it requires a landing pattern but there's just enough place between the outermarker and the mountain to make the final 180° turn at ~150knt. It looks like a carrier landing!

After a 2 hours and 50' long flight that's a great surprise! (none of my wingmen survived the approach)

 

Thanks for that challenging terrain!

Posted
<br />Thank you very much Baltika and the others for another fabulous terrain. In my perception the most impressive we've seen up to now. It REALLY feels like a mix between Canada and Norway and I could spend hours diving and turning through the valleys and around the mountains (except being bothered by all sorts of nasty Flankers<br />and Floggers).....  It's like playing golf: it's the game that matters but the scenery adds a lot !!!!!!!!! <br /> <br />Hou doe,<br /><br />Derk <img src="http://forum.combatace.com/public/style_emoticons/default/drinks.gif" /><br />
<br /><br /><br />

 

http://forum.combatace.com/index.php?app=downloads&showfile=6795

 

Derk, if u have not DL-ed it, do it ASAP, and I believe u will be enjoying very much the many really treacherous valleys in this terrains. BTW, thanks for the update on targets here. C ya all later.

  • 3 months later...
Posted (edited)

Great Mod! Absolutely first class! Right now my favourite terrain where to shot dowm MiGs! :grin:

 

...

I did it in a F-111. The mountain is too high to perform the direct approach, the F-111 should have been too fast to land safely.

So it requires a landing pattern but there's just enough place between the outermarker and the mountain to make the final 180° turn at ~150knt. It looks like a carrier landing!

After a 2 hours and 50' long flight that's a great surprise! (none of my wingmen survived the approach)

...

 

Surely there is no need to improve anything in this Mod, but if someone like me hate to lose all wingmen on the approach after having saved their a$$es in the battle, they could change this in the KAMCHATKA_TARGETS.INI:

 

...

[TargetArea008]

Name=CASCO COVE CGS

///Position=1292750,446412 <--- comment this out

Position=1304790,448510 <--- add this new line

Radius=5656.854492

ActiveYear=0

Location=4

Alignment=FRIENDLY

AirfieldDataFile=german_airbase1.ini

NumSquadrons=6

Target[001].Type=Runway1

Target[001].Offset=0.00,0.00

///Target[001].Heading=220 <--- comment this out

Target[001].Heading=90 <--- add this new line

...

[TargetArea020]

Name=SHELIKHOVO-1

///Position=334125,199287 <--- comment this out

Position=334080,199230 <--- add this new line

Radius=8485.281250

ActiveYear=0

Location=6

Alignment=FRIENDLY

AirfieldDataFile=soviet_airbase4.ini

NumSquadrons=3

Target[001].Type=Runway6

Target[001].Offset=0.00,0.00

///Target[001].Heading=020 <--- comment this out

Target[001].Heading=0 <--- add this new line

...

 

This will shift the position of the Shelikhovo and Casco Cove AB just slightly and bring them in more convenient position.

 

gallery_50969_43_194549.jpg

Edited by DaniloE31

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