Guest rscsjsuso5 Posted February 25, 2010 Posted February 25, 2010 (edited) i have 3 badge pictures in bmp/jpg format and what to make it into a tga file for decal on a skin of an aircraft and how to - need step specifics and also the badge is situated on a white background how to get rid of it so that the white doesn't show on a heavy grey skin of an aircraft. thanks for reading and enjoy your week also i'm using gimp and of course windows graphics program/paint, would like it if steps are for gimp. Edited February 25, 2010 by rscsjsuso5
Spinners Posted February 25, 2010 Posted February 25, 2010 This should get you started and note the section on removing white. http://www.simmerspaintshop.com/forums/forum35-gimp/
Spinners Posted February 25, 2010 Posted February 25, 2010 Looking back, I had some problems grasping things so I've added some advice given by a very helpful bloke at The Simmers Paint Shop. I've found that when saving in .tga format, a box pops up asking about "RLE compression" and "Origin at bottom left". I make sure both of these check boxes are not checked. Perhaps that may help you out. For me, this was the 'missing link'. I notice that on the latest versions of GIMP it only asks about RLE Compression but the answer is the same - leave the box unchecked.
Guest rscsjsuso5 Posted February 25, 2010 Posted February 25, 2010 thanks for help spinners, but i'm looking for specific steps as the site you have provided as too overwhelming , i'm a simple person like is a is to a then it will work just to make things simple to understand . and again thanks .
+Wrench Posted February 25, 2010 Posted February 25, 2010 there's a decal making tutorial in the First Eagles forum, that might be of some help. Although it's geared more towards PhotoShop, the steps should be faily similiar. Don't worry about the background, the alpha channel will hide it all (look at regular decal tgas, and you'll see what I mean). Think of the alpha as a 'hold-out matte', like those used in special effects filming (in the days before CGI and green/blue screens); if you turn off the R/G/B channels, you'll see it's actually black, while the area to be seen is white. White is transparant We're not even gonna start discussing opacity in the alpha, it'll just confuse you at the start. wrench kevin stein
Spinners Posted February 25, 2010 Posted February 25, 2010 thanks for help spinners, but i'm looking for specific steps as the site you have provided as too overwhelming , i'm a simple person like is a is to a then it will work just to make things simple to understand . and again thanks . Good luck with that.
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