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peter01

Fixes for Loadout Combo Planes - FE1 Only

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Ahh, TK made changes in FE2, loadout guns hardly jammed. But they jam in FE1. So this is to fix loadout gun jams in FE1.

 

Unfortunately, loadouts on planes were completely unplayable for me in FE1. Not in FE2 however, so I developed them and tested them there. As it turns out, with the new way I'm doing loadouts, they work fine in FE1. I'm sorry now I didn't investigate this some time ago, cos' it is fun.

 

The way it now works with this in FE1 is no jams, no reloads for guns added ONLY as loadouts - others are same as normal. But you have enough ammo in guns not to need reloads. I *think* the previous methods (I think two different ways) allowed reloads but had jams that couldn't be unjammed - but I'm not sure, could never play it.

 

Example: N17bis has two guns, but the Vickers is NOT done as a loadout/gunpod (it comes with the model), and one Lewis added using the loadout/gunpod method. Vickers can jam, can be unjammed. The Lewis will not jam, cannot be reloaded.

 

 

Included new FMs for HP400 and Tripe Twin - let me know what you think quack.

 

*****************************************************************************************************

 

Update to Gundata files, Weapondata files so that Lewis/Vickers when added using the Loadout method guns don't jam, plus Tripe Twin Gun and HP400.

 

To use the Tripe twin: Make a copy of your Triplane folder & rename ----> TriplaneTwin.

 

No 10c 11 March FM Game File Fix.zip

Edited by peter01

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Peter in the download there are two sets (four)lots of GUNDATA some in the Weapons folder witch one shall I use, Thanks.

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Peter in the download there are two sets (four)lots of GUNDATA some in the Weapons folder witch one shall I use, Thanks.

 

Hi Don, thanks, but looks ok. One set (two files) are GUNDATA files, the other lot are WEAPONDATA files. You need both sets in the directories they have been placed.

Edited by peter01

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The HP 400 is pretty good Peter01. Thanks a lot. I did have to fix the elevators though. One didnt work and another was really slow. But Now it's good on take-off. good.gif

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Thank you, Peter01.

 

By the way, just curious, but a while back (2007) Christian59 posted a recommendation about adding some "supply" lines to Campaign ini files for his added-gunpod Nieuports if one wished to use them in campaigns. To wit:

 

if you add N17a,b,c in a campaing dont forget to add

 

Supply[001].WeaponType=lewis01

Supply[001].Quantity=240

 

a supply of the lewis in your squadron or the ghost lewis will come one more time

 

like this

 

[AirUnitxxx]

AircraftType=Nieuport17b

Squadron=139AS

ForceID=1

Nation=USAS

DefaultTexture=ESC124

StartNumber=1

BaseArea=Toul Aerodrome

RandomChance=100

BaseMoveChance=10

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=50

Morale=100

Supply=50

Intelligence=20

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=60

MissionChance[ESCORT]=70

MissionChance=10

MissionChance[CAS]=10

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=50

MissionChance[bALLOON_BUSTING]=15

MissionChance[bALLOON_DEFENSE]=10

UpgradeType=NEVER

Supply[001].WeaponType=lewis01

Supply[001].Quantity=240

 

Would this still be necessary with your new FMs, and the way you are now handling loadouts?

 

DARoot

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The HP 400 is pretty good Peter01. Thanks a lot. I did have to fix the elevators though. One didnt work and another was really slow. But Now it's good on take-off. good.gif

 

 

Well spotted quack. It does make a difference on the planes ability to climb after takeoff.

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Thank you, Peter01.

 

By the way, just curious, but a while back (2007) Christian59 posted a recommendation about adding some "supply" lines to Campaign ini files for his added-gunpod Nieuports if one wished to use them in campaigns. To wit:

 

 

 

Would this still be necessary with your new FMs, and the way you are now handling loadouts?

 

DARoot

 

Good point, but this way seems like a "true" loadout method - like bombs, le prieurs. Availability is defined in the weapondata file, so shouldn't be a problem. But can't be sure until I try it in a campaign, which I haven't.

Edited by peter01

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