orsin Posted April 4, 2010 Posted April 4, 2010 (edited) Below has been tested with SF2i Mar2010 find corresponding section and paste below in your objects/ aircraftobject.ini [GunsightMaterial] EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=-1 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Then remove the line from your avionics.ini EffectShaderName=fltHUD.fx Let me know how you find about it. Thanks, Insky_orsin Edited April 4, 2010 by orsin 1 Quote
+Dave Posted April 4, 2010 Posted April 4, 2010 So this makes it stay in the hud? Or gets rid of it altogether? (Gee I can hear the people lining up now for the jokes.) Quote
orsin Posted April 4, 2010 Author Posted April 4, 2010 i m not joking mate. it does another thing... Quote
+Dave Posted April 4, 2010 Posted April 4, 2010 That is nice! My joke reference was the way I worded my response. The last part was a play on a word in the movie Airplane. Quote
orsin Posted April 4, 2010 Author Posted April 4, 2010 well at least it works on my machine. we will find out if it works for others. Quote
+wilco Posted April 4, 2010 Posted April 4, 2010 Interesting, though it doesn't work with effects set to unlimited. Quote
orsin Posted April 4, 2010 Author Posted April 4, 2010 what about other settings on your machine? Quote
orsin Posted April 4, 2010 Author Posted April 4, 2010 you are right. it does not work when Effects set to Unlimited. That probably has something to do with the shader attached to the {gunsightmaterial}. Quote
+Brain32 Posted April 4, 2010 Posted April 4, 2010 In short it does not work in DX10... You will probably loose the entire HUD like that if you use DX10... Quote
ArturR Posted April 4, 2010 Posted April 4, 2010 In WOE first gen and WinXP this working. CCIP/gunsight disappears on the panel or windscreen frame. Still floating on windscreen glass but now is less annoying. Thanks Orsin! Quote
orsin Posted April 5, 2010 Author Posted April 5, 2010 In short it does not work in DX10... You will probably loose the entire HUD like that if you use DX10... I tried it with an DX10 integrated graphics and it works unless your Effect set to Ultimate. If you encountered a problem you may also remove the EffectShader=twColor1.fx line in the [gunsightmaterial] section Quote
Lt. James Cater Posted April 5, 2010 Posted April 5, 2010 In WOE first gen and WinXP this working. CCIP/gunsight disappears on the panel or windscreen frame. Still floating on windscreen glass but now is less annoying. Thanks Orsin! Thanks for the info! Guess i'll change it the next time i fire up the comp. Quote
UnknownPilot Posted April 5, 2010 Posted April 5, 2010 Can this work for the sun too? I've increased the size of my sun quite a bit to make it more reasonable, and it's most noticable near sunset. However, it burns through the dash board (I think even the plane itself from outside, but I can't recall right now, I've been testing stuff with weather set to clear at mid-day for the last week or 2). And if anyone knows of anyway to make the sun truly blind you, that would abso-freakin-lutely rock. (I just found out that even Strike Commander (from 1993) had that, when you looked at hte sun, everything was burned out - as it should be) Quote
orsin Posted April 5, 2010 Author Posted April 5, 2010 we are trying to fix that but so far no progress yet. We do have some progress on rain and bolt though. Quote
squid Posted April 7, 2010 Posted April 7, 2010 and i would like HDR to blind me if i look at the sun, and if i reach for my RL shades i could distiguish stuff in the sunlight or if i shade my eyes with my hand :P Quote
UnknownPilot Posted April 7, 2010 Posted April 7, 2010 (edited) and i would like HDR to blind me if i look at the sun, and if i reach for my RL shades i could distiguish stuff in the sunlight or if i shade my eyes with my hand :P Strike Commander did it in 1993. LOMAC did it in 2003. It's really not an outlandish thing to desire as your sarcasm suggests. However, doing it in an aftermarket fashion without access to the original code, that might well be impossible. Always worth a try though. :) Just blocking the sun from bleeding through dashboards and plane externals (in a similar fashion as the CCIP mod) would be excellent. :) Edited April 7, 2010 by UnknownPilot Quote
squid Posted April 7, 2010 Posted April 7, 2010 (edited) have to clarify intention or mood wasn't sarcastic at all just plainly in a humouring / teasing mood :) Btw Farcry had it too. I like though how sun glare HDR works in SF2. It does give you some trouble seeing things when facing the sun Edited April 7, 2010 by squid Quote
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