+SUICIDAL Posted April 12, 2010 Posted April 12, 2010 (edited) People I have a problem, I'm with the missiles of a type 22 bacht 2 (FF-19 Almirante Williams Class) the thing is that I am positioned where they should go, I'm using the Max Min. But I have these details. The missile is expected to leave in that position more or less But instead I get to float in the water and only 1 of the 32 missiles that hell is what is happening? Then leave a part of the data in the INI with which I am working [VLS-BARAK-I] ParentComponentName=Hull ModelNodeName=VLS-BARAK-I GunnerID=2 TargetType=AIR MissileRange=12000.0 MinMissileRange=300 PitchAngleRate=90 MaxPitch=90.0 MinPitch=90.0 DefaultPitchAngle=90.0 YawLimited=TRUE YawAngleRate= MinYaw=0 MaxYaw=0 DefaultYawAngle=0.0 MissileLaunchTime=18.50 RangeFinder=10 BallisticComputer=10 Datalink=TRUE VisualSearchTime=2.0 ViewportPosition=0.0,40.2,5.5 ReloadGunAtAngle=TRUE IndependentSearchChance=80 MinExtentPosition=-6.625,-13.779,5.882 MaxExtentPosition=6.633,-8.48,13.523 SystemName[001]=Missile01 SystemName[002]=Missile02 SystemName[003]=Missile03 SystemName[004]=Missile04 SystemName[005]=Missile05 [Missile01] SystemType=MISSILE MissileID=1 GunnerID=2 WeaponTypeName=Barak-1 WeaponPosition=-5.866,-9.096,10.764 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile02] SystemType=MISSILE MissileID=1 GunnerID=2 WeaponTypeName=Barak-1 WeaponPosition=-5.861,-9.659,10.764 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile03] SystemType=MISSILE MissileID=1 GunnerID=2 WeaponTypeName=Barak-1 WeaponPosition=-5.266,-12.799,10.804 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile04] SystemType=MISSILE MissileID=1 GunnerID=2 WeaponTypeName=Barak-1 WeaponPosition=-5.861,-10.828,10.764 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile05] SystemType=MISSILE MissileID=1 GunnerID=2 WeaponTypeName=Barak-1 WeaponPosition=-5.861,-11.959,10.764 ShowMissile=TRUE IndependentPitchMovement=FALSE FF-19 Almirante Williams ( Chile Navy ) Edited April 12, 2010 by SUICIDAL
+Florian Posted April 12, 2010 Posted April 12, 2010 You must change the MissileID=1 for every single missile to following numbers. The GunnerID stays the same but the missiles must be numbered MissileID=1, MissileID=2, MissileID=3, etc. This is the reason for you to have only one missile, for the position check the spelling of the mesh VLS-BARAK-I again. Hope this works, great looking model BTW!
+SUICIDAL Posted April 12, 2010 Author Posted April 12, 2010 Thanks for the tip. to and change the sequence of missiles I have reviewed the mesh and its spelling. and add some new data but continues to do something similar. Now change instead of being seen is how they went about 10 meters to the seabed. change the numbers and place them about 30 meters above to see them. but nothing, still in the deep sea
+Crusader Posted April 12, 2010 Posted April 12, 2010 And for the position: Since it is a VLS system, you have the launcher at a permanent angle of 90° This will change the meaning of the position values for Y- and Z-axis. Example: NORMAL WeaponPosition=-5.866,-9.096,10.764 -5.866 = Left/Right, X-axis, -9.096 = Fore/Aft , Y-axis 10.764 = Up/Down, Z-axis Now, permanent 90° angle of the launcher for the VLS is inversing the last two values, Y- and Z-axis: 90° no change to X-axis -9.096 = Fore/Aft , Y-axis NOW works as Z-axis for height, Up/Down 10.764 = Up/Down, Z-axis NOW works as Y-axis, Fore/Aft 1
+SUICIDAL Posted April 12, 2010 Author Posted April 12, 2010 I use to accommodate all the Min-Max for example, created a very small sphere and the position where I would like to fence the missile, then export the text document and use that.
+Wrench Posted April 12, 2010 Posted April 12, 2010 Moved to a more appropriate Forum, where it's more likely to be seen btw, NICE looking boat!! wrench kevin stein
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