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Posted (edited)

People I have a problem, I'm with the missiles of a type 22 bacht 2 (FF-19 Almirante Williams Class)

the thing is that I am positioned where they should go, I'm using the Max Min.

But I have these details.

The missile is expected to leave in that position more or less

ef49ded6aecf735ea6dc39bfb0a82c08o.jpg

But instead

I get to float in the water and only 1 of the 32 missiles that hell is what is happening?

379a8d7ac31b9b323d1b50e732c8748bo.jpg

Then leave a part of the data in the INI with which I am working

 

[VLS-BARAK-I]

ParentComponentName=Hull

ModelNodeName=VLS-BARAK-I

GunnerID=2

TargetType=AIR

MissileRange=12000.0

MinMissileRange=300

PitchAngleRate=90

MaxPitch=90.0

MinPitch=90.0

DefaultPitchAngle=90.0

YawLimited=TRUE

YawAngleRate=

MinYaw=0

MaxYaw=0

DefaultYawAngle=0.0

MissileLaunchTime=18.50

RangeFinder=10

BallisticComputer=10

Datalink=TRUE

VisualSearchTime=2.0

ViewportPosition=0.0,40.2,5.5

ReloadGunAtAngle=TRUE

IndependentSearchChance=80

MinExtentPosition=-6.625,-13.779,5.882

MaxExtentPosition=6.633,-8.48,13.523

SystemName[001]=Missile01

SystemName[002]=Missile02

SystemName[003]=Missile03

SystemName[004]=Missile04

SystemName[005]=Missile05

 

 

 

 

[Missile01]

SystemType=MISSILE

MissileID=1

GunnerID=2

WeaponTypeName=Barak-1

WeaponPosition=-5.866,-9.096,10.764

ShowMissile=TRUE

IndependentPitchMovement=FALSE

 

[Missile02]

SystemType=MISSILE

MissileID=1

GunnerID=2

WeaponTypeName=Barak-1

WeaponPosition=-5.861,-9.659,10.764

ShowMissile=TRUE

IndependentPitchMovement=FALSE

 

[Missile03]

SystemType=MISSILE

MissileID=1

GunnerID=2

WeaponTypeName=Barak-1

WeaponPosition=-5.266,-12.799,10.804

ShowMissile=TRUE

IndependentPitchMovement=FALSE

 

[Missile04]

SystemType=MISSILE

MissileID=1

GunnerID=2

WeaponTypeName=Barak-1

WeaponPosition=-5.861,-10.828,10.764

ShowMissile=TRUE

IndependentPitchMovement=FALSE

 

[Missile05]

SystemType=MISSILE

MissileID=1

GunnerID=2

WeaponTypeName=Barak-1

WeaponPosition=-5.861,-11.959,10.764

ShowMissile=TRUE

IndependentPitchMovement=FALSE

 

FF-19 Almirante Williams ( Chile Navy )

e8bc5fe69ad8477f10585be83882a3b4o.jpg

Edited by SUICIDAL
Posted

You must change the MissileID=1 for every single missile to following numbers. The GunnerID stays the same but the missiles must be numbered MissileID=1, MissileID=2, MissileID=3, etc.

This is the reason for you to have only one missile, for the position check the spelling of the mesh VLS-BARAK-I again.

Hope this works, great looking model BTW! :good:

Posted

Thanks for the tip. to and change the sequence of missiles

I have reviewed the mesh and its spelling.

and add some new data but continues to do something similar.

Now change instead of being seen is how they went about 10

meters to the seabed.

change the numbers and place them about 30 meters above to see them.

but nothing, still in the deep sea

071fc2917f6ab752df1518ee23d41a0do.jpg

Posted

And for the position:

 

Since it is a VLS system, you have the launcher at a permanent angle of 90°

This will change the meaning of the position values for Y- and Z-axis.

 

Example:

NORMAL WeaponPosition=-5.866,-9.096,10.764

-5.866 = Left/Right, X-axis,

-9.096 = Fore/Aft , Y-axis

10.764 = Up/Down, Z-axis

 

Now, permanent 90° angle of the launcher for the VLS is inversing the last two values, Y- and Z-axis:

 

90°

no change to X-axis

-9.096 = Fore/Aft , Y-axis NOW works as Z-axis for height, Up/Down

10.764 = Up/Down, Z-axis NOW works as Y-axis, Fore/Aft

  • Like 1
Posted

I use to accommodate all the Min-Max

for example, created a very small sphere and the position where I would like to fence

the missile, then export the text document and use that.

Posted

Moved to a more appropriate Forum, where it's more likely to be seen

 

btw, NICE looking boat!! :good:

 

wrench

kevin stein

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