+RAVEN Posted May 16, 2010 Posted May 16, 2010 Question: What happens (asfar as flight) if the FM (Data.ini) has the wrong mesh name, (ModelNodeName=) And the wrong Parent Component Name? Besides the decals not showing if you use the mesh names from the FM. [i use the mesh names from the .out file for decals].
+Fubar512 Posted May 16, 2010 Posted May 16, 2010 Question: What happens (asfar as flight) if the FM (Data.ini) has the wrong mesh name, (ModelNodeName=) And the wrong Parent Component Name? Besides the decals not showing if you use the mesh names from the FM. [i use the mesh names from the .out file for decals]. The FM is mostly virtual, though the use proper mesh names is important in as far as animations and physical damage modeling is concerned.
+RAVEN Posted May 16, 2010 Author Posted May 16, 2010 OK Thanks . I'm going to check the animations. AC In Question Is the P-51D-30 It looks like the FM is for the P-51D, but the .out's are diffrent.
+Wrench Posted May 16, 2010 Posted May 16, 2010 (edited) don't forget there's 2 different LODs for Wolf's Mustang ... v2 and v3. V3, the newer/better one has slightly different mapping, so some skin issues may present themselves (mostly around the prop blade and landing gear, and the exhaust stack not being mapped to anything -which was fixed by your's truely via a decal) There's also another, even olde version still avialable here, thats completly different again (mapping is more like CFS/IL2), and most assuredly NOT compatable wrench kevin stein Edited May 16, 2010 by Wrench
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