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Tail no's decals help needed!

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Hi there,i've got a little problem related on serial numbers decals:

 

I've done all the sets numbered from TailNum000 to TailNum014

than I've done the numbers list and put into texture related folder in this list all the numbers are in progressive sense

 

I've seem all the decals structures in other models and did the same

 

Launch a game and see all the list available

 

decals are showing correct but me and my wingman sports both the same number!

 

Is it related to the VERY_RARE availability put into data.ini?

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No, that's (probably) related to you setting it in your decals.ini as a DecalLevel other than 2.

 

Quick refresher :

DecalLevel 0 is for Nation specific decals (or static decal)

DecalLevel 1 is for Squadron specific decals

DecalLevel 2 is for Plane specific decals

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Guest rscsjsuso5

[Decal010]

MeshName=Left_Vstab

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=SU-27K\Chinese\D\nonum

Position=-5.5,1.0

Rotation=0.0

Scale=1.0

DecalMaxLOD=3

 

 

to me , i believe this is correct is that you need to the sequence of 2 for decallevel and 3 for maxlod to get your numbers to show up . this is suggestion

 

try something differnt rather than very rare but rare or common

 

if for my case i use your decals it would be something like this

 

[Decal010]

MeshName=Left_Vstab

DecalLevel=2 ---- i beleive the this is fine the way it is as gunrunner has pointed out

DecalFacing=LEFT

FilenameFormat=SU-27K\Chinese\D\tailnum ------ make sure your's is correct for either series 1 or 2 game skin folder configuration and the way you like to set it up with the decal folder.

Position=-5.5,1.0

Rotation=0.0

Scale=1.0

DecalMaxLOD=3 ---- this might also need to be adjusted

 

this is an example and make sure your decals are done corectly because i've done some and they don't show up correctly or blead in color.

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I had all on decal level 0!

Now set to level 2 and go!

thanks!

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also, if useing LESS that 18 tags, don't use a numbers.lst. Keep it in the folder, just rename it to 'xnumbers.lst'. That'll force the Game Engine ™ to recyle back when it hits the end.

 

Had that same issue with some other skins (WW2 historical, that there were only 6 aircraft in the unit)

 

wrench

kevin stein

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