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PvtDK

Help With Visibility Distance Please!

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Hi everyone! Hello from Spain!...

 

Could anyone tell me how can i do to see the trucks, AAA, troops, planes, etc... far away? for example, when i attack an AAA machine gun or truck, i see it appear when im close to it... but i would like to make it visible like reality... when its far its a point... then it comes bigger when you get near... but not appearing "from nowhere" when their are at 200 or 300 m from the plane likes happens now... (I have realize that the groundobjects appear and dissapear at the same time that the little roads around the airfields).

 

It also will be interesting for me to know:

 

1. How to make sounds when you drop a bomb. (i´ve included it on "WeaponRelease" and "Soundlist" but it still without sounds when i drop bombs).

2. How to make sounds an alert when you are hit and the plane is on fire... (the same that num 1).

3. How to make sounds and alert when a ship launches to you a missile like "Sea Dart" or "Sea Eagle" (Like it are SAMS launches)

 

 

THANKS TO EVERYONE!!!!

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I Forgot to ask about an Ejection sound... how to make it audible? thx!

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Welcome to CombatAce.

 

Visibility is dependant on many factors. Screen resolution, magnification (zoom) level, and the max visible distance declaration in the model's data.ini file can make a huge difference, here. Everything in SF is ideally resolved down to a single pixel, which is closer to realism than most other sims (which cheat by using larger models at range). My experience is that I can easily see fighter-sized targets at 6-7 NM range, while running at 1680 x 1050 resolution.

 

The bomb release sound has not been activated since the initial release of SF2, back in November of 2002. Likewise, the damaged engine sound entry was never used. All aircraft that are equipped with Radar Warning Receivers (RWRs) have track and lock tones associated with those events. These can be changed on a model-by-model basis, but one is limited to one set of tones for both air and ground threats (in other words, at present we cannot have individual sounds to denote the type of threat). Later model aircraft with TEWS RWRs do, however, have the ability to visually ID threats, by their assigned icons.

 

Getting back to your first question. Below is an F-4E at 5 NM distance, as seen through the F-15A's HUD.

5.0 NM.jpg

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Thank you very much for the answers, you helped me a lot!!! xD

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Could you tell me exactly where can i change the "Max visibility" of an model??? i was looking for it in the data.ini of a plane and i did not founded it, thanks you very much! xD

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Could you tell me exactly where can i change the "Max visibility" of an model??? i was looking for it in the data.ini of a plane and i did not founded it, thanks you very much! xD

 

 

[DetectSystem]

RadarType=RANGING

VisualBlindArc=5,6,7

VisualRestrictedArc=4L,8L,12L

MaxVisibleDistance=8100.0 (in meters)

HeatSignatureModifier=0.6

HasRWR=TRUE

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Owww!!! i thought that was the "radar" max visible distance... really thank you very much for the help... xD

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Owww!!! i thought that was the "radar" max visible distance... really thank you very much for the help... xD

 

You might also try adjusting the .LOD visibility values in the aircrafts.ini (not the data.ini), but please keep in mind the 1-pixel limitation: irregardless of what you set it at, once it cannot be rendered by the system at 1 pixel or greater, it disappears.

 

 

[LOD001]

Filename=A-4F.lod

Distance=100

 

[LOD002]

Filename=A-4F_LOD2.lod

Distance=250

 

[LOD003]

Filename=A-4F_LOD3.lod

Distance=500

 

[LOD004]

Filename=A-4F_LOD4.lod

Distance=1000

 

[LOD005]

Filename=A-4F_LOD5.lod

Distance=10000 The last one should be set to at least 10,000 meters on fighters, 20,000 on larger aircraft.

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Thank you very much for everything... u gave me the solution for my problem xD

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