DoctorWho Posted June 24, 2010 Posted June 24, 2010 I' ve got a question. In my WOE i can't see any ground objects (SAMs, tanks, etc.) from a distance longer than 40 - 50 km. Is it possible to make objects visible from longer distances? Quote
+Wrench Posted June 24, 2010 Posted June 24, 2010 (edited) can be adjusted in both the GO's data ini and in any/all terrain's _Types.ini where said object is listed. Extraction of all objects data ini from the Objects.cat is a must, of course, as is the _Types.ini for stock terrains (which don't list tanks, but DO list fueltruck, SovietBRDM, and several others) example, from T-55's data ini: [DetectSystem] TargetType=GROUND DataLink=FALSE OpticalSight=TRUE NightSight=TRUE VisualRange=2000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=7000.0 <--- RadarCrossSection=10 7 km IS about correct for tank-sized vehicle from Lybia_Types.ini: [TargetType078] Name=T-55 FullName=T-55 MBT TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=T-55 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 <--- DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect DestroyedModel=TANK_DESTROYED.LOD SecondaryChance=100 no real differences there, eh?? So, in essence, the numbers are about correct. Ajust to personal taste, if you wish! wrench kevin stein Edited June 24, 2010 by Wrench Quote
DoctorWho Posted June 25, 2010 Author Posted June 25, 2010 I mean that there are no SAM launchers or fuel trucks around the airbase (or factory, or city, or whatever) until i get close to it for less than 50 km. Quote
+Stary Posted June 25, 2010 Posted June 25, 2010 It's the range at which ground objects are spawned relative to player's aircraft, it's hardcoded as far as I know, so can't be adjusted. Quote
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