lupin2 Posted July 28, 2010 Posted July 28, 2010 I can not see the traces, the engine block my view. I mean the parts the red arrow pointed. Quote
jomni Posted July 28, 2010 Posted July 28, 2010 I use that (the block pointed by the arrow) as the aim point. Hehe. Quote
Steve43 Posted July 28, 2010 Posted July 28, 2010 The easiest way is to raise your aim angles in your ALBATROSD3_***_DATA.INI file using NOTEPAD. The center value dictates hight. // Internal Guns --------------------------------------------------------- [internalGun1] SystemType=FIXED_GUN GunTypeName=7.92MM_SPANDAU_LMG08 InputName=FIRE_PRIMARY_GUN GunGroup=1 MuzzlePosition=-0.14,0.50,0.60 LightPosition= -0.14,0.55,0.60 AimAngles=0.0,1.0,0.0 //---------CHANGE LINE TO THIS VALUE (or more) MaxAmmo=350 EjectShells=FALSE MinExtentPosition=-0.18,-0.59,0.51 MaxExtentPosition=-0.08, 0.50,0.66 GunFireAnimationID=7 Synchronized=TRUE [internalGun2] SystemType=FIXED_GUN GunTypeName=7.92MM_SPANDAU_LMG08 InputName=FIRE_PRIMARY_GUN GunGroup=2 MuzzlePosition= 0.14,0.50,0.60 LightPosition= 0.14,0.55,0.60 AimAngles=0.0,1.0,0.0 //---------CHANGE LINE TO THIS VALUE (or more) MaxAmmo=350 EjectShells=FALSE MinExtentPosition= 0.18,-0.59,0.51 MaxExtentPosition= 0.08, 0.50,0.66 GunFireAnimationID=8 Synchronized=TRUE Quote
lupin2 Posted July 28, 2010 Author Posted July 28, 2010 to jomni: Nice idea. But still hard to shoot beyont 100 yards. to Steve43: Thanks a lot. I will try, I have never dealt with code before. Quote
Spad13 Posted August 5, 2010 Posted August 5, 2010 to jomni: Nice idea. But still hard to shoot beyont 100 yards. to Steve43: Thanks a lot. I will try, I have never dealt with code before. I guess to me that was a problem with the originals. I usually see where my tracers are landing. Good luck! Quote
FalconC45 Posted August 16, 2010 Posted August 16, 2010 WW1 engagements were 100 yards or less FYI. Also its a good idea to get close anyway, it'll increase your chance to hit your target and kill the enemy pilot. Falcon Quote
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