ShrikeHawk Posted August 2, 2010 Posted August 2, 2010 I wonder if this is related to terrain tiles appearing "through" the clouds. I reduced the mesh setting in flightengine.ini and that corrected a similar problem with the terrain. But even with that changed mesh setting enabled I still see this in the sky. Any idea why this happens? Quote
Fubar512 Posted August 2, 2010 Posted August 2, 2010 (edited) That's not a tiled effect, but rather, either the horizon-color, or fog-color line. Ideally, the effect should result in a seamless transition from one color to the next, but differing light levels, sky height settings, and a desire (on the part of the developer) to create an ominous-looking stormy sky, often conspire to produce am immersion robbing effect like that. EDIT: Upon further examination of the screen shot, I realized that it's an issue with 3D clouds topping out against the overcast cloud deck. The issue can be solved by lowering the overcast or inclement cloud altitudes so that they are completely below the overcast deck. The effect would then look something like this: Edited August 2, 2010 by Fubar512 Quote
ArturR Posted August 2, 2010 Posted August 2, 2010 Fubar this blur effect from nozzles is photoshopped or is it mod?? Looks great. Quote
Fubar512 Posted August 2, 2010 Posted August 2, 2010 Fubar this blur effect from nozzles is photoshopped or is it mod?? Looks great. P-shop, unfortunately. 10% Gaussian blur. Quote
ShrikeHawk Posted August 3, 2010 Author Posted August 3, 2010 Moving the 3D-clouds down works fine, but unfortunately they have to go so low to get the desired result they become buried in any mountainous terrain. Isn't there a way to move the overhead tiles up? I tried setting the skypanelheight up to 38000 (from 18000) to no avail. Any other ideas? Quote
ShrikeHawk Posted August 6, 2010 Author Posted August 6, 2010 Got this figured out. Turns out, if you are trying to show significant 3D-clouds, you cannot eliminate this effect in overcast — only in overcast skies. Default settings in SF2:Israel almost eliminate 3D-Clouds completely. That's the default workaround. But you CAN cut it out 99% of the time. Above 3000ft AGL, you'll never see it and below 3000ft I got it to where it's extremely rare, not even seen unless you look in the right direction at the right second. The answer wasn't the obvious one. Minimum design requirements pushed the envelope too hard for basic solutions. It's a combination of several different settings. Thanks for trying anyway, Fubar. Here's the result... Quote
Squiffy Posted August 9, 2010 Posted August 9, 2010 (edited) Fubar, You got me all worked up for the Korea mod. I thought that was heat blur. Nice artwork but sad it's not an effect. Edited August 9, 2010 by Squiffy Quote
Fubar512 Posted August 10, 2010 Posted August 10, 2010 Fubar, You got me all worked up for the Korea mod. I thought that was heat blur. Nice artwork but sad it's not an effect. One never knows what the future may bring... Quote
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