krfrge Posted August 8, 2010 Posted August 8, 2010 All, This is a project I am working on. It is an add-on terrain I created for the original WOI. I am patched to Oct 2008. Any ideas what is causing the ocean to be washed out? This is the extract from the terrain_data.ini [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=4096 SolidObjectIndexCount=6144 AlphaObjectVertexCount=4096 AlphaObjectIndexCount=6144 [HeightField] DetailScale=20.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.0 WaterMesh=1.8 [NormalTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,0.900000,1.000000 SpecularPower=1.000000 ZBufferOffset=4.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName=ref_color.bmp TextureStage[02].MipMap=FALSE TextureStage[02].FilterEnabled=TRUE TextureStage[02].StageColorOp=TEXTURE TextureStage[02].StageAlphaOp=DIFFUSE Quote
Wrench Posted August 8, 2010 Posted August 8, 2010 what sea tile are you using? wrench kevin stein Quote
krfrge Posted August 8, 2010 Author Posted August 8, 2010 Wrench, I am using the Israel Sea Tile: ISSEA.bmp Quote
krfrge Posted August 15, 2010 Author Posted August 15, 2010 All, I figured what I did wrong. I used an older terrain editor designed for SFP1. When I worked the terrain it dropped all references to the *.fx files. I am back in business now. Quote
krfrge Posted August 15, 2010 Author Posted August 15, 2010 (edited) Stick, It is CALMEX based on Wrench's SW. What I am attempting to do is mod a very similar terrain using WOI tiles. Edited August 15, 2010 by krfrge Quote
Wrench Posted August 15, 2010 Posted August 15, 2010 now, THAT'S what I call expansion!!! wrench kevin stein Quote
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