Wrench Posted August 14, 2010 Posted August 14, 2010 ok after fiddling and fiddling, i finally got them working. Is there a way to 'decrease' the rate of descent? Meaning, I want them to "hang" in the air until they either burn out, or to descend very slowly, replicating the chute. Here's the weaponsdata: [WeaponData001] TypeName=IlluminatorFlare FullName=Illuminator Flare ModelName=NOLOD Mass=0.100000 Diameter=0.127000 Length=1.000000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO,USAF,USN,UK SpecificStationCode= NationName=USAF StartYear=0 EndYear=0 Availability=3 BaseQuantity=12 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=1 RailLaunched=FALSE RocketPod=TRUE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LumFlareEffect ReleaseDelay=0.000000 WarheadType=2 Explosives=0.020000 FusingDistance=100.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=11.000000 SeekerRange=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=180.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=180.000000 BoosterAccel=0.100000 BoosterEffectName=LumFlareEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-1.000000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.000000,0.000000 InFlightEffectName= InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 which line do I modify? Duration or the drag coefficents? TIA! wrench kevin stein Quote
Fubar512 Posted August 14, 2010 Posted August 14, 2010 Wouldn't be better off as a retarded bomb? Anyway, increasing the (subsonic) drag coefficient value should do trick. Quote
Wrench Posted August 14, 2010 Author Posted August 14, 2010 you mean a 'guidence-challenged bomb'??? I upped the subsonic to 0.48, and that works great! They hang there nicely, and drift slowly down. 5-7000 feet is the best for duration and illumination. Screenie later wrench kevin stein Quote
+Old Diego Posted August 15, 2010 Posted August 15, 2010 Interested in the "bomb" method, as I tried to get my flares to work that way...instead, used the rocket method with decent results. If possible, could you make a video so I can see how the flare floats and twirls. I want to get a more natural "bob and float" to it. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.