+Wrench Posted August 14, 2010 Posted August 14, 2010 ok after fiddling and fiddling, i finally got them working. Is there a way to 'decrease' the rate of descent? Meaning, I want them to "hang" in the air until they either burn out, or to descend very slowly, replicating the chute. Here's the weaponsdata: [WeaponData001] TypeName=IlluminatorFlare FullName=Illuminator Flare ModelName=NOLOD Mass=0.100000 Diameter=0.127000 Length=1.000000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO,USAF,USN,UK SpecificStationCode= NationName=USAF StartYear=0 EndYear=0 Availability=3 BaseQuantity=12 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=1 RailLaunched=FALSE RocketPod=TRUE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LumFlareEffect ReleaseDelay=0.000000 WarheadType=2 Explosives=0.020000 FusingDistance=100.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=11.000000 SeekerRange=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=180.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=180.000000 BoosterAccel=0.100000 BoosterEffectName=LumFlareEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-1.000000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.000000,0.000000 InFlightEffectName= InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 which line do I modify? Duration or the drag coefficents? TIA! wrench kevin stein
+Fubar512 Posted August 14, 2010 Posted August 14, 2010 Wouldn't be better off as a retarded bomb? Anyway, increasing the (subsonic) drag coefficient value should do trick.
+Wrench Posted August 14, 2010 Author Posted August 14, 2010 you mean a 'guidence-challenged bomb'??? I upped the subsonic to 0.48, and that works great! They hang there nicely, and drift slowly down. 5-7000 feet is the best for duration and illumination. Screenie later wrench kevin stein
+Old Diego Posted August 15, 2010 Posted August 15, 2010 Interested in the "bomb" method, as I tried to get my flares to work that way...instead, used the rocket method with decent results. If possible, could you make a video so I can see how the flare floats and twirls. I want to get a more natural "bob and float" to it.
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