Geary Posted August 30, 2010 Posted August 30, 2010 Hi All, I've got a problem with getting decals to show up. I've seached the KB and read and read the Decal Tutorial until after about the 4th reading my eyes crossed. My left eye still refuses to straighten out and focus and begins to spasm everytime I think about reading anything about decals. So I'm wondering if there's a begginer's guide to making decals already in the D Folder inside the Texture folder show up on the plane. I downloaded some great skins to turn the F-86 into a Navy Fury 2/3. The pictures advertising the skins (Picture 1) clearly show NAVY and VF-84 across the back end of the fuselage, as well as other decals on the tail and wings. The decals .tga's are in a D Folder inside the VF-84 Texture folder. I load the plane with the VF-84 skin and number 113, like in the picture. It defaults to US Navy for country. But no NAVY decal shows up on the plane (Picture 2). Any simple explanation to help me figure this out is appreciated. Or if you can point me to something in the KB or anywhere else that makes sense to slow-wits, I'll give it another try. Thanks, Geary Quote
+Wrench Posted August 30, 2010 Posted August 30, 2010 can you post the decals ini ... it almost looks like some use the wrong DecalLevel= statement or, you're run off the end of the numbers. wrench kevin stein Quote
Geary Posted August 30, 2010 Author Posted August 30, 2010 Wrench, Here's the Decal.ini. [Decal001] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=-1.727,0.10 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal002] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=Insignia Position=-1.727,0.10 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal003] MeshName=L_airbrake_door_outside DecalLevel=0 DecalFacing=LEFT FilenameFormat=Insignia Position=-1.727,0.10 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal004] MeshName=R_airbrake_door_outside DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=-1.727,0.10 Rotation=0.0 Scale=1.5 DecalMaxLOD=4 [Decal005] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-3.95,-0.680 Rotation=30.0 Scale=1.75 DecalMaxLOD=4 [Decal006] MeshName=LeftWing DecalLevel=0 DecalFacing=TOP FilenameFormat= Position=-3.95,-0.680 Rotation=30.0 Scale=1.75 DecalMaxLOD=4 [Decal007] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=-3.5,-0.541 Rotation=-28.0 Scale=2.0 DecalMaxLOD=4 [Decal008] MeshName=LeftWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=-3.5,-0.541 Rotation=-28.0 Scale=2.0 DecalMaxLOD=4 [Decal009] MeshName=RightOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=FJ-3M\VF84\d\TailCode Position=3.4,-0.37 Rotation=-28.0 Scale=1.50 DecalMaxLOD=3 [Decal010] MeshName=RightWing DecalLevel=0 DecalFacing=TOP FilenameFormat=FJ-3M\VF84\d\TailCode Position=3.4,-0.37 Rotation=-28.0 Scale=1.65 DecalMaxLOD=3 [Decal011] MeshName=RightOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=3.95,-0.680 Rotation=30.0 Scale=1.75 DecalMaxLOD=3 [Decal012] MeshName=RightWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=3.95,-0.680 Rotation=30.0 Scale=1.75 DecalMaxLOD=3 [Decal013] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\d\TailCode Position=-4.45,1.500 Rotation=0.0 Scale=1.35 DecalMaxLOD=3 [Decal014] MeshName=Rudder DecalLevel=0 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\d\TailCode Position=-4.45,1.500 Rotation=0.0 Scale=1.35 DecalMaxLOD=3 [Decal015] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\d\TailCode Position=-4.45,1.500 Rotation=0.0 Scale=1.35 DecalMaxLOD=3 [Decal016] MeshName=Rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\d\TailCode Position=-4.45,1.500 Rotation=0.0 Scale=1.35 DecalMaxLOD=3 [Decal017] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\d\FuseNum Position=-3.947,0.902 Rotation=0.0 Scale=0.95 DecalMaxLOD=3 [Decal018] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\d\FuseNum Position=-3.947,0.902 Rotation=0.0 Scale=0.95 DecalMaxLOD=3 [Decal019] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\d\VF84 Position=-3.1,0.020 Rotation=0.0 Scale=1.35 DecalMaxLOD=4 [Decal020] MeshName=L_airbrake_door_outside DecalLevel=0 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\d\VF84 Position=-3.1,0.020 Rotation=0.0 Scale=1.35 DecalMaxLOD=4 [Decal021] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\d\VF84 Position=-3.1,0.020 Rotation=0.0 Scale=1.35 DecalMaxLOD=4 [Decal022] MeshName=R_airbrake_door_outside DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\d\VF84 Position=-3.1,0.020 Rotation=0.0 Scale=1.35 DecalMaxLOD=4 [Decal023] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=USNFighterNum Position=3.5,0.100 Rotation=0.0 Scale=0.95 DecalMaxLOD=4 [Decal024] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=USNFighterNum Position=3.5,0.100 Rotation=0.0 Scale=0.95 DecalMaxLOD=4 [Decal025] MeshName=Nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\D\ Position=1.25,0.25 Rotation=0.0 Scale=2.00 DecalMaxLOD=4 [Decal026] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\D\ Position=1.25,0.25 Rotation=0.0 Reverse=True Scale=2.00 DecalMaxLOD=4 [Decal027] MeshName=RightOuterWing DecalLevel=2 DecalFacing=TOP FilenameFormat=USNFighterNum Position=4.2,-0.900 Rotation=-28.0 Scale=1.20 DecalMaxLOD=3 [Decal028] MeshName=RightWing DecalLevel=2 DecalFacing=TOP FilenameFormat=USNFighterNum Position=4.2,-0.900 Rotation=-28.0 Scale=1.20 DecalMaxLOD=3 [Decal029] MeshName=Nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=FJ-3M\VF84\D\Intake Position=5.10,-0.29 Rotation=0.0 Scale=0.25 DecalMaxLOD=4 [Decal030] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF84\D\Intake Position=5.10,-0.2625 Rotation=0.0 Scale=0.25 DecalMaxLOD=4 All looks good to me. Geary Quote
+Wrench Posted August 30, 2010 Posted August 30, 2010 change decal 15 & 16 to DecalLevel=0 there are also only 16 serial numbers -- so exepct to run out (18 is minimum required) wrench kevin stein Quote
Geary Posted August 30, 2010 Author Posted August 30, 2010 Wrench, Thanks for the effort. That didn't fix it, but it gives me something to do to eventually get it figured out and you gave me somewhere to start. Geary Quote
+Wrench Posted August 30, 2010 Posted August 30, 2010 (edited) well, at least you have a starting point! wrench kevin stein edit: rename or delete the number.lst, and see what happens Edited August 30, 2010 by Wrench Quote
Geary Posted August 30, 2010 Author Posted August 30, 2010 Wrench, Got it figured out and fixed. But it's too embarrasing to tell you how, although it does relate to another convention of this game I'm trying to figure out. Quote
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