Jump to content
Sign in to follow this  
Spinners

[Fictional] Tu-16 'Badger A' Fuerza Aérea Argentina

Recommended Posts

[Fictional] Tu-16 'Badger A' Fuerza Aérea Argentina


Tupolev Tu-16 'Badger-A' for STRIKE FIGHTERS 2

This is a very simple mod of the stock AI Third Wire Tu-16 to give a flyable (and fictional) Tu-16 in service with the Fuerza Aérea Argentina with markings for Grupo 1 (grey) and Grupo 2 (silver) in the 1960's to early 1980's era.


COCKPIT

There is not really a totally suitable pit for this aircraft so I've decided not to include one but you will be sat in the right place (offset to port) and you will have a gun sight and a ground mapping radar. 
 

INSTRUCTIONS

1. From the AIRCRAFT folder drag and drop the Tu-16_FAA folder into your Aircraft folder.

2. From the DECALS folder drag and drop the Tu-16_FAA folder into your Decals folder.

That's it! 


FLYING THE BADGER

It's so easy to scrape the tail when taking off so let the Badger 'auto take-off' by setting flaps and full power, release the brakes and the nose will lift at 260kmh and it will lift off the runway soon after. I've had good results by releasing my bombs at 10km away from the target whilst at 6,000m altitude but the Badger will happily cruise at 9,000m and at that height you should release your bombs at about 12km away from the target or just a bit more. Remember that the Badger has a fixed forward-firing 23mm cannon so if your bombs miss the fuel tank then get down nice and low and take it out that way!

To help you land the Badger I've added fake airbrakes which will slow you down enough so it's just a matter of lining up the runway from a fair old distance and making a nice 'greaser' of a landing. It does sometimes help to push the stick forward to overcome the bounciness of the landing gear.


CREDITS

As always, thanks to Third Wire for a great little game/sim.

And, finally, thanks to everyone in the wider Third Wire community.

Regards 

Spinners

Version 2 - October 28th, 2023

 

 


 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Similar Content

    • By Spinners


      View File [Fictional] McDonnell Douglas Phantom FGR.3
      McDonnell Douglas Phantom FGR.3 for STRIKE FIGHTERS 2 
      This is a simple mod of the stock Third Wire Phantom F-4E (early - short cannon muzzle fairing)  to create a fictional Phantom FGR.3 in service with the Royal Air Force in the 1969-1972 timeline with markings for No.6 and No.112 squadrons of RAF Middle East Command as they might have appeared during this period when deployed to Dhimar. Both squadrons have an association with the Middle East and Desert areas with No.6 Squadron being 'The Flying Tin Openers' whilst No.112 Squadron were famous for being the RAF's 'sharkmouth' squadron.  

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the PhantomFGR3 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the PhantomFGR3 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to sundowner for the F-4E templates.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 29th, 2024.
      Submitter Spinners Submitted 11/29/2009 Category What If Hangar  
    • By Spinners
      McDonnell Douglas Phantom FGR.3 for STRIKE FIGHTERS 2 
      This is a simple mod of the stock Third Wire Phantom F-4E (early - short cannon muzzle fairing)  to create a fictional Phantom FGR.3 in service with the Royal Air Force in the 1969-1972 timeline with markings for No.6 and No.112 squadrons of RAF Middle East Command as they might have appeared during this period when deployed to Dhimar. Both squadrons have an association with the Middle East and Desert areas with No.6 Squadron being 'The Flying Tin Openers' whilst No.112 Squadron were famous for being the RAF's 'sharkmouth' squadron.  

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the PhantomFGR3 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the PhantomFGR3 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to sundowner for the F-4E templates.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 29th, 2024.
    • By Spinners


      View File [Fictional] Lockheed Starfighter F.2
      Lockheed Starfighter F.2 for STRIKE FIGHTERS 2:Europe
      This is a simple mod of the stock Third Wire F-104G to give a 'what if' Starfighter F.2 interceptor-fighter with markings for ten classic 1960's RAF Fighter Command squadrons - mainly real world Lightning squadrons but with No.43 Squadron added in as they were a famous interceptor squadron in the Phantom era. The service dates are confined to 1963 to 1969 but you can easily edit this to suit your tastes.
      RAF Squadrons covered; 5, 11, 19, 23, 29, 43, 56, 74, 92, 111.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the StarfighterF2 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the StarfighterF2 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to bobrock for the excellent F-104G template used here for the skin and the specular maps.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 25th, 2024.
      Submitter Spinners Submitted 12/30/2009 Category What If Hangar  
    • By Spinners
      Lockheed Starfighter F.2 for STRIKE FIGHTERS 2:Europe
      This is a simple mod of the stock Third Wire F-104G to give a 'what if' Starfighter F.2 interceptor-fighter with markings for ten classic 1960's RAF Fighter Command squadrons - mainly real world Lightning squadrons but with No.43 Squadron added in as they were a famous interceptor squadron in the Phantom era. The service dates are confined to 1963 to 1969 but you can easily edit this to suit your tastes.
      RAF Squadrons covered; 5, 11, 19, 23, 29, 43, 56, 74, 92, 111.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the StarfighterF2 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the StarfighterF2 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to bobrock for the excellent F-104G template used here for the skin and the specular maps.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 25th, 2024.
    • By Spinners


      View File [Fictional] Lockheed Starfighter F.2A (RAF Germany)
      Lockheed Starfighter F.2A for STRIKE FIGHTERS 2:Europe
      This is a simple mod of the stock Third Wire F-104G to give a 'what if' Starfighter F.2A interceptor-fighter with markings for No.19 and No.92 squadrons of RAF Germany as they might have appeared during the 1970's. 
      This mod requires you to have SF2E for the F-104G LODs which are, of course, NOT included here.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the StarfighterF2A folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the StarfighterF2A folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to bobrock for the excellent F-104G template used here for the skin and the specular maps.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 22nd, 2024.
      Submitter Spinners Submitted 12/29/2009 Category What If Hangar  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..