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Posted

Wow, that is some amazing stuff. Too bad it is indicated to be primarily for movie special effects, and apparently not likely to be used in games. Some day maybe!

Posted

take a model with 10,000 polygons and recreate it a billion times, perform 10 minutes worth of physics calculations and apply it to each particle on a particle by particle basis (recalculating for each one) = 100s hours of processor time, per frame. so 30 frames a second is a bit out of the way for even the most modern supercomputers.

 

The biggest films use huge rendering farms (100s of computers networked together) to render just a few seconds of footage in 24 hours.

you will never see real world phenomena in games, or films, you will only ever see realistic ones.

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