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O/T Interesting goings-on at Ubisoft

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Wow, that is some amazing stuff. Too bad it is indicated to be primarily for movie special effects, and apparently not likely to be used in games. Some day maybe!

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take a model with 10,000 polygons and recreate it a billion times, perform 10 minutes worth of physics calculations and apply it to each particle on a particle by particle basis (recalculating for each one) = 100s hours of processor time, per frame. so 30 frames a second is a bit out of the way for even the most modern supercomputers.


The biggest films use huge rendering farms (100s of computers networked together) to render just a few seconds of footage in 24 hours.

you will never see real world phenomena in games, or films, you will only ever see realistic ones.

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