Nightshift82 Posted September 28, 2010 Posted September 28, 2010 To be specific, I'm trying to use custom sounds for Cluster bombs. I've already looked at the KB, and have tried editing MisslieObject.ini and adding it to my objects mod folder. I've tried adding the effects to the specific weapon without success either. I'm just getting the stock SmallExplosion sound everytime. I do have the sounds in my sounds folder, and added them in my soundlist.ini so that's good to go. I am just stumped, can someone shed some light on the subject to see what I'm missing? [WeaponData001] TypeName=CBU-24B FullName=CBU-24/B Cluster Bomb ModelName=SUU-30 Mass=362.880005 Diameter=0.396000 Length=2.339000 SubsonicDragCoeff=0.096000 SupersonicDragCoeff=0.467000 AttachmentType=NATO SpecificStationCode= NationName=USAF StartYear=1962 EndYear=1996 Availability=2 BaseQuantity=12 Exported=TRUE ExportStartYear=1962 ExportEndYear=1996 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ClusterBombEffects DragAreaMultiplier=1.000000 WarheadType=8 Explosives=150.000000 FusingDistance=100.000000 ClusterBomblets=50 ClusterDispersion=0.500000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 LiftDragRatio=4.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=20.000000 [ClusterBombEffects] GroundHitEffectName=ClusterBombletExplosionEffect GroundHitSoundName=bomblets.wav <--------------------------------------------custom sound WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmallRocketGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmallRocketGroundExplosion ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=ClusterBombletEffect AirBurstSoundName=CBUpop.wav <---------------------------------------------------custom sound CraterModelName= Quote
PvtDK Posted September 28, 2010 Posted September 28, 2010 (edited) Have you seen if the "sample frequency" of the sound you have... is compatible with the game frequency? Good Luck! Edited September 28, 2010 by PvtDK Quote
+RAVEN Posted September 28, 2010 Posted September 28, 2010 (edited) Try changing these Two also To your new .wav ObjectHitSoundName=SmallExplosion.wav ArmorHitSoundName=SmallExplosion.wav Edited September 28, 2010 by RAVEN Quote
Fubar512 Posted September 29, 2010 Posted September 29, 2010 Frequency and bitrate have less to do with SF & Sf2 compatibility, then does mono and stereo encoding. Only sounds that are encoded in monaural format will work in either series. Quote
Nightshift82 Posted September 29, 2010 Author Posted September 29, 2010 I finally got a chance to add the new sound to ObjectHitSoundName and ArmorHitSoundName but to no avail, I'm still getting the stock smallexplosion sound. I know it's not the wav sounds themselves because I already tested them by renaming them and test them in game and they work. I'm just out of ideas on assigning the sounds to specific weapons. Heck I would even be happy as a clam if I could just even assign the sounds to weapon classes. It really stumps me that it works fine with guns but not weapons... Quote
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