+Sundowner Posted October 4, 2010 Posted October 4, 2010 Has anybody got the Bloodhound to work with SF2 ? If so could you please help out this old fart........me. Quote
mikeymead Posted October 4, 2010 Posted October 4, 2010 Hi Sundowner, They seem to work on my installation, what's not happening with yours? Quote
Wrench Posted October 4, 2010 Posted October 4, 2010 don't they have to be set up similiar to NIKEs, in a fixed installation?? I don't have them installed, so I guess I'll have to check on it! wrench kevin stein Quote
+Sundowner Posted October 5, 2010 Author Posted October 5, 2010 Sorry for the late replies, JAT kindly sent me his Bloodhound folders over which has at least given me the radar but still no launcher itself showing, just cant understand why it wont show. Quote
mikeymead Posted October 5, 2010 Posted October 5, 2010 Out of interest what have you got the "GroundObjectRole" set as? Also you say you do have the radar, excuse my thickness but I've never seen a radar for the Bloodhound. Quote
Wrench Posted October 5, 2010 Posted October 5, 2010 you got a radar with it??? the original has/had the radar built into the missile (as we lack the 'object' for the type 86 or 87 fixed installations. I'd like to see what you got, Ant, can you shoot it to me? I've noticed in SF2, that sometimes the game engine DOSEN"T place SAMs near the player's position at mission start; but will place them around the target area (for CAPs and if you're on a STRIKE, enemy positions) Which drives a terrain/targets guy like me absolutely nuts! The GroundObjectRole in the data ini should match what it is (ie: SAM_Launchers) as defined in the terrain types ini. It still needs a fixed installation, like the Nike, afaik. Maybe take one of the NIKE TTR tower, call it the Type86, network it to the Bloodhound, place them on a terrain, and see what's what wrench kevin stein Quote
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