Herr Prop-Wasche 7 Posted December 19, 2010 Sorry that I kept you guys waiting on a fix for the mod. Just before I first heard about a possible problem with the mod I had started to feel a little burned out about working on OFF and OFF mods, so it took me a while to get back into finding a solution for the problem. Then, I had a lot of trouble figuring out what might had been a cause of the problem. Turns out it was changing the pilot hit points from 40 to 35. Apparently, pilot outcomes like injuries or death are at least partially controlled by the number of hit points consumed in a crash or whatever. Changing the starting value must have messed up the algorithm that OFF uses to determine death or injuries. That is fixed in the latest revision. Share this post Link to post Share on other sites
Herr Prop-Wasche 7 Posted December 19, 2010 Speaking of revisions to the DM, I am just about ready to upload the fix and revision to the downloads section. Here is a copy of part of the release notes for the new revision: Readme File 18/12/2010------------ HPW Full Campaign Damage Model for OFF BHaH HITR v2.5 by Herr Prop Wasche Zip file contents: HPWDMv2.5\aircraft folder with 477 individual aircraft folders, .xdp files and .bdp files (Fortiesboy, you were right!) HPWDMv2.5 readme.txt INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDMv2.5 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDMv2.5\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it! NOTE: This mod is intended to be used in QC battles AND the main campaign. ------------ Version History 2.5 Major fix and revision! All HPW damage model users are urged to upgrade to this version! --Fix: Discovered and corrected major error introduced in v2.1 which prevented player pilot from being injured or dying even when "Dead is Dead" pilot outcome option was selected in Workshop. All three outcomes should now work as designed. --Fix: Corrected error which prevented damage model mod from being applied to Nieuport 11's. --Hit points for horizontal stabilizers increased slightly to lower chances of "tail-first slides" at low altitude for some aircraft. Note: This problem may also be partly an FM issue and cannot be fully fixed by changes to the damage model. --Hit points for all control cables increased slightly in all aircraft. --Important new feature: aircraft .bdp file associated with each matching aircraft .xdp file now included in mod. This has two major effects: game load times are no longer slowed the first time after the mod is applied, AND the original HITR .bdp files will be restored if the mod is disabled or removed. Previous versions of the damage model failed to restore the correct .bdp files, possibly causing certain game anomalies if the mod was disabled. I have tested almost all of the planes in HITR using this latest revision of the DM and they all seem to work correctly now. If you do notice any aircraft that does not produce injuries, please let me know so I can fix the problem. Please note that occasionally the OFF manager will not produce an injury even in the case of a serious crash. However, if the problem persists more than one or two times in a row, be sure to notify me of the problem and I will get it fixed. Thanks again to everyone who enjoys using the mod! Now better than ever--I hope! Share this post Link to post Share on other sites
Wodin 0 Posted December 19, 2010 Yeah I needed to reinstall your mod...will download the new version...thanks mate...I've been playing RoF and decided to instakk your nods and creaghorns lighting mod for OFF...I now spend 90% of my flying time with OFF again...way more atmosphere and far better landscape graphics and clouds...I only wish the damage was modeled in the same detail visually as it is in RoF...Abit of an immersion killer getting the plane pumped with lead and there is not a mark on it...still can't have it all... Anway thanks for your hardwork Yeah I needed to reinstall your mod...will download the new version...thanks mate...I've been playing RoF and decided to instakk your nods and creaghorns lighting mod for OFF...I now spend 90% of my flying time with OFF again...way more atmosphere and far better landscape graphics and clouds...I only wish the damage was modeled in the same detail visually as it is in RoF...Abit of an immersion killer getting the plane pumped with lead and there is not a mark on it...still can't have it all... Anway thanks for your hardwork Yeah I needed to reinstall your mod...will download the new version...thanks mate...I've been playing RoF and decided to instakk your nods and creaghorns lighting mod for OFF...I now spend 90% of my flying time with OFF again...way more atmosphere and far better landscape graphics and clouds...I only wish the damage was modeled in the same detail visually as it is in RoF...Abit of an immersion killer getting the plane pumped with lead and there is not a mark on it...still can't have it all... Anway thanks for your hardwork Share this post Link to post Share on other sites
Kaische 1 Posted December 20, 2010 Hej Herr Prop-Wasche, very good, thanks for your hard work! Looking forward to it! Share this post Link to post Share on other sites
jamieandnici 0 Posted December 23, 2010 Thanks HPW for all the hard work and determination to get this excellent mod patched up. Its really appreciated. I can now happily play OFF with your mod and go on a' dyin'!! J. Share this post Link to post Share on other sites