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OK........let me see if I have this right......... I've tried to make some static terrain targets of aircraft to populate a target airfield. Using the simple terrain object conversion works...BUT the plane sits on its belly (sunk in the dirt) BECAUSE there is not data file to tell it it has landing gear.....CORRECT?? OK.....so tried to make it a ground object with the data file intact and STILL....sits on its belly....ARRGHHH!!:dunno: So....am I correct in assuming that the only way to do this is to use a 3D model specifically created to be a terrain object aircraft (Like the Bandios team CH-47)...??? Sorry.......new to this terrain stuff.............walking about like a DRUNK BLIND MAN in a carnival FUNHOUSE...............................Champ

Edited by ChampionsVA56

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Correct! They must be modded to sit on the ground, even fixed gear AC will sink to center.

Raven

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yes, they must be specificly created to be static models. (you should have seen how marcello's Mi-8 disappeared when I tried to make it static for Indo-Pak. The only thing visible was the rotor hub!!)

 

right now, what we have for helos are:

 

S-76 in the Factroy Place (availble in butt-loads of other terrain mods, -AE, ASW has the additional 'black.bmp' for the rotors and wheels)

 

Bandido's Team:

Puma

Chinook (both I have reskinned to 'generic' green)

C-130E (which I havn't gotten around to generic-izing the skin. would take all of >5 minutes)

 

UH-1 in various and sundry of my terrain mods

 

cocas is working on a mi-8 static for Indo-Pak

 

there are a couple of others in other terrain mods, but they're original source has not allowed them to be shared.

 

wrench

kevin stein

Edited by Wrench

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THANK YOU very much: DARN,I could have made some really NEAT stuff....................:( BTW.........I did already make another skin for the C-130.....let me know if you want a copy)

Edited by ChampionsVA56

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mine's just plane, unmarked camo. VERY generic

 

here's a test you can do for the destroyed model...

 

in ObjectData001.cat you'll find the the AN-12_Destroyed.lod. Copy/paste it into a (test) terrain of choice. Edit the _types ini callout for the Parked Herc like so (obviously, this will ONLY work in SF2):

 

[TargetType***]

Name=Herc

FullName=Parked C-130 Hercules

ModelName=C-130E_Static.LOD

TargetType=MISC

ActiveYear=0

TargetValue=75

UseGroundObject=FALSE

DamagePoint=0.1

ArmorValue=0.1

ArmorType=0

RepairRate=10.0

StartDetectChance=20

StartIdentifiedChance=20

IncreaseDetectChanceKey=0

MaxVisibleDist=5000.0

DamagedModel=

DestroyedEffect=LargeRocketGroundExplosion

DestroyedModel=AN-12_Destroyed.LOD

SecondaryEffect=SmallOilFireEffect

SecondaryChance=100

 

see how that goes (or, it if works at all...it should, tho)

 

wrench

kevin stein

Edited by Wrench

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