+ChampionsVA56 Posted October 30, 2010 Posted October 30, 2010 (edited) I would like to make a GroundObject KS-19 AAA gun that tracks via radar (got that figured out) BUT THEN DOES NOT SHOOT. I've tried removing the gun info, changing the gun to a non -existing type, zeroing the data, so WHAT else can we do??..........throw me a life-ring here....:) I already made a terrain object(static gun) but thats BOOORINGGGGGG!!! [MissionData] NationName=SOVIET ServiceStartYear=1949 ServiceEndYear=1980 GroundObjectRole=MOBILE_AAA Availability=COMMON Exported=TRUE ExportStartYear=1950 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=Crater.LOD DestroyedEffect=VehicleFireEffect EmptyMass=11000.00 Component[001]=Body [sound] EngineSoundName= MovementSoundName=Gear [DetectSystem] TargetType=AIR RadarSearchTime=2.0 RadarSearchRange=35000.0 RadarSearchStrength=80 RadarTrackTime=6.0 RadarTrackRange=25000.0 RadarTrackStrength=75 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=1000.0 RadarMinimumAlt=300.0 RadarSearchFreq=2.8 RadarTrackFreq=3.2 RadarCW=FALSE DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=21000.0 VisualMinimumAlt=1000.0 VisualSearchTime=30.0 ViewportPosition=0.0,0.0,2.80 MaxVisibleDistance=7000.0 RadarCrossSection=5 [WeaponSystem] TargetType=AIR GunRange=0.0 PitchAngleRate=12 MaxPitch=89.0 MinPitch=-3.0 DefaultPitchAngle=60 YawLimited=FALSE YawAngleRate=20 DefaultYawAngle=0 ReloadGunAtAngle=FALSE GunRecoil=20 GunMinAltitude=350.0 GunMaxAltitude=7200.0 GunStabilization=TRUE GunRadarTracking=TRUE RangeFinder=6 BallisticComputer=6 YawModelNodeName=platform PitchModelNodeName=barrel [MovementSystem] [body] MinExtentPosition=-1.20,-2.18, 0.00 MaxExtentPosition= 1.20, 2.18, 2.81 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=8.3 Armor[TOP].Thickness=8.3 SystemName[001]=GunBarrel DetachNode[001]=wheel_front_right DetachNode[002]=wheel_front_left DetachNode[003]=wheel_rear_left DetachNode[004]=wheel_rear_right [GunBarrel] SystemType=GUN GunTypeName=100MM_KS19 MuzzlePosition=0.00,4.46,1.64 MaxAmmo=1000 BurstAmount=1 EjectShells=FALSE Edited October 30, 2010 by ChampionsVA56 Quote
SUICIDAL Posted October 30, 2010 Posted October 30, 2010 Maybe you miss that line in your INI [body] ModelNodeName=Body MinExtentPosition=-1.20,-2.18, 0.00 MaxExtentPosition= 1.20, 2.18, 2.81 Quote
+Dave Posted October 30, 2010 Posted October 30, 2010 [GunBarrel] SystemType=GUN GunTypeName=100MM_KS19 MuzzlePosition=0.00,4.46,1.64 MaxAmmo=1000 <------------- Change that to 0? BurstAmount=1 <------------ And maybe change that to 0 also? EjectShells=FALSE Quote
Wrench Posted October 30, 2010 Posted October 30, 2010 (edited) That would have been my suggestion .. no ammo, no shooty! umm...KS-19s are STATIC_AAA. they're fixed emplacments Also, if stayng as a standard GroundObject, you might want to change the NationName= to Range (if using JSF_Aggie's nations ini), exported=FALSE (so it won't show anywhere else. This assumes, of course, a NEW GO, specific ONLY to the RANGE, and NOT for use on all other terrains (cause the game engine WILL place them on regular maps) or.... drop the lods, inis, skin bmps DIRECTLY into the terrain folder, list it in the types ini as (F is for FAKE) [TargetType***] Name=KS19F FullName=KS-19 100mm AA TargetType=STATIC_AAA ActiveYear=0 TargetValue=50 UseGroundObject=FALSE RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=sa-2_launcher_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 then place as anyother Terrai Object wrench kevin stein Edited October 30, 2010 by Wrench Quote
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