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ChampionsVA56

Making a AAA gun NOT fire

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I would like to make a GroundObject KS-19 AAA gun that tracks via radar (got that figured out) BUT THEN DOES NOT SHOOT. I've tried removing the gun info, changing the gun to a non -existing type, zeroing the data, so WHAT else can we do??..........throw me a life-ring here....:) I already made a terrain object(static gun) but thats BOOORINGGGGGG!!!

 

[MissionData]

NationName=SOVIET

ServiceStartYear=1949

ServiceEndYear=1980

GroundObjectRole=MOBILE_AAA

Availability=COMMON

Exported=TRUE

ExportStartYear=1950

ExportAvailability=COMMON

 

[GroundObjectData]

DamagedModel=

DestroyedModel=Crater.LOD

DestroyedEffect=VehicleFireEffect

EmptyMass=11000.00

Component[001]=Body

 

[sound]

EngineSoundName=

MovementSoundName=Gear

 

[DetectSystem]

TargetType=AIR

RadarSearchTime=2.0

RadarSearchRange=35000.0

RadarSearchStrength=80

RadarTrackTime=6.0

RadarTrackRange=25000.0

RadarTrackStrength=75

RadarPosition=0.0,0.0,2.30

RadarMinimumRange=1000.0

RadarMinimumAlt=300.0

RadarSearchFreq=2.8

RadarTrackFreq=3.2

RadarCW=FALSE

DataLink=TRUE

OpticalSight=TRUE

NightSight=TRUE

VisualRange=21000.0

VisualMinimumAlt=1000.0

VisualSearchTime=30.0

ViewportPosition=0.0,0.0,2.80

MaxVisibleDistance=7000.0

RadarCrossSection=5

 

[WeaponSystem]

TargetType=AIR

GunRange=0.0

PitchAngleRate=12

MaxPitch=89.0

MinPitch=-3.0

DefaultPitchAngle=60

YawLimited=FALSE

YawAngleRate=20

DefaultYawAngle=0

ReloadGunAtAngle=FALSE

GunRecoil=20

GunMinAltitude=350.0

GunMaxAltitude=7200.0

GunStabilization=TRUE

GunRadarTracking=TRUE

RangeFinder=6

BallisticComputer=6

YawModelNodeName=platform

PitchModelNodeName=barrel

 

[MovementSystem]

 

[body]

MinExtentPosition=-1.20,-2.18, 0.00

MaxExtentPosition= 1.20, 2.18, 2.81

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=8.3

Armor[TOP].Thickness=8.3

SystemName[001]=GunBarrel

DetachNode[001]=wheel_front_right

DetachNode[002]=wheel_front_left

DetachNode[003]=wheel_rear_left

DetachNode[004]=wheel_rear_right

 

[GunBarrel]

SystemType=GUN

GunTypeName=100MM_KS19

MuzzlePosition=0.00,4.46,1.64

MaxAmmo=1000

BurstAmount=1

EjectShells=FALSE

Edited by ChampionsVA56

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Maybe you miss that line in your INI

[body]

ModelNodeName=Body

MinExtentPosition=-1.20,-2.18, 0.00

MaxExtentPosition= 1.20, 2.18, 2.81

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[GunBarrel]

SystemType=GUN

GunTypeName=100MM_KS19

MuzzlePosition=0.00,4.46,1.64

MaxAmmo=1000 <------------- Change that to 0?

BurstAmount=1 <------------ And maybe change that to 0 also?

EjectShells=FALSE

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That would have been my suggestion .. no ammo, no shooty!

 

umm...KS-19s are STATIC_AAA. they're fixed emplacments

 

Also, if stayng as a standard GroundObject, you might want to change the NationName= to Range (if using JSF_Aggie's nations ini), exported=FALSE (so it won't show anywhere else. This assumes, of course, a NEW GO, specific ONLY to the RANGE, and NOT for use on all other terrains (cause the game engine WILL place them on regular maps)

 

or....

 

drop the lods, inis, skin bmps DIRECTLY into the terrain folder, list it in the types ini as (F is for FAKE)

 

[TargetType***]

Name=KS19F

FullName=KS-19 100mm AA

TargetType=STATIC_AAA

ActiveYear=0

TargetValue=50

UseGroundObject=FALSE

RepairRate=0.555

StartDetectChance=0

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=8000.0

DestroyedEffect=SmallRocketGroundExplosion

DestroyedModel=sa-2_launcher_destroyed.LOD

SecondaryEffect=VehicleFireEffect

SecondaryChance=100

 

then place as anyother Terrai Object

wrench

kevin stein

Edited by Wrench

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