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Posted (edited)

OK....here's my question for the week.................say you took a cool plane/model which has no landing gear..........let's say perhaps the Firebee Drone. An you gave it a cockpit(and guns,and missiles or cameras,etc)and now can fly it all over the place......BUT......no gear!! You can give it the imaginary gear of another aircraft (data ini cut/paste...he he!) but still.......goes KABOOM when you land it..............:rolleyes:Anyone have any little "tricks" up your sleeve for this one??

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Edited by ChampionsVA56
Posted

OK....here's my question for the week.................say you took a cool plane/model which has no landing gear..........let's say perhaps the Firebee Drone. An you gave it a cockpit(and guns,and missiles or cameras,etc)and now can fly it all over the place......BUT......no gear!! You can give it the imaginary gear of another aircraft (data ini cut/paste...he he!) but still.......goes KABOOM when you land it..............:rolleyes:Anyone have any little "tricks" up your sleeve for this one??

 

there has to be real mesh part in gear "role" otherways the game dont know where the gear is

Posted

dont thinks so beacouse the gear must in the 3d model has far has i know and correly pointed in the FM

you can try skids, because there is specification of the "touch" point added via inis

(you can see it in FE2 models or my avia B-534)

monty CZ

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