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quack74

Finally! StrategicNodes for "Caporetto" campaign

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Finally after a couple of months trying to figure out how to do "StrategicNodes" for the Vogesen terrain, I got it to work. HUGE thanks to Gepard (the creator of the Vogesen terrain). He walked me through it. So now there are multiple forces to the north and the south of the "Battle of Caporetto" campaign.

 

I did release a stock Vogesen_Targets.ini and a dense ...._Targets.ini. So i made StrategicNodes for both. So I'm going to release two new Vogesen_Targets.ini's again. You can choose which one your PC can handle. And I also have to release two new campaign DATA.ini with the new "Nodes". You'll just have to overwrite your existing files, it's no big deal.

 

Anyway.. the gameplay is soo much better. Now you can see the groundforces bellow going at it. And the front lines change after every mission. Very cool.

I'll have to do a little more testing first. I have to make sure the Home Bases can be captured.

 

Here are some pics:

 

 

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Also for the new download ( lets call it Version 3.0 ) I will add the 79a Squadriglia N27, that you see in the pics, as a flyable unit. The Camo pattern looks good on this terrain. It's already in the Ver 2.0 download as AI only. But it's fun to fly and it looks good so I'll add it in there for those of you who like the N27. I did Hangar Screens and Loading Screens for it to.

 

post-33545-077582000 1289930239.jpgpost-33545-043207900 1289930283.jpgpost-33545-077938100 1289930288.jpg

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I think I'm going to have to recant that "Finally!" statement.:blink:

 

After getting the ground forces to show I figured I would redo the StrategicNodes to include more "Targets" which means more "Nodes". And I was hoping to add more ground units.

 

Well.....At about 12:00 last night I cut the Nodes out of my DATA.ini and was going to paste them into a new text file to save them. I just clicked save on the blank DATA.ini and POOF! the power goes out in my house! I lost the StrategicNodes that worked! What are the chances!.

 

So I tried 2 different times today to create new Nodes. I created about 50 Nodes each time. I tried using most of the Targets available and I tried added more groundforces. Both times was a no go. Why? I have no idea. Drove me nuts. I figured I would get it right the second time. But no again. All the forces appear on the mission map but they arent moving. I cant figure out why. The nodes they are all attached to are all connected to the nodes around them in one way or another. I have all the "HomeBases" covered and all the supply parameters are set to 100. If 1 Node is wrong is the whole setup shot? Wasted a whole day today. Kind of pissed. It cant be that hard.

 

Well back to the drawingboard

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Ok, I'm kind of back in business. I reworked the "Nodes" and now the ground forces appear and move. Not as much as I would like yet. There are so many variables with campaign parameters and they all affect the ground forces. Need to do a bunch of tests to see if it all works.

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:type: .......:shok: ...:scratch:... :crazy: ...:wacko: ........:blowup: .........:type:

 

 

Almost there. Testing takes forever! test a little bit.....make some changes.........test a little bit........make more changes.......test a liitle bit........get more coffee

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