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dtmdragon

A-4M SkyHawk for Strike Fighters 2 UPDATED 27/01/11

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A-4M SkyHawk for Strike Fighters 2 UPDATED 27/01/11


USMC A-4M SkyHawk for Strike Fighters 2

 

UPDATED 27/01/11

 

- Landing light added thanks to wilco's mods to my A-4N

- minor data.ini updates

- Opening canopy 'shift' + '0'

 

 

UPDATES 19/01/11

 

- Mach limit extended from the stock figure to one that allows braking of the sound barrier as Skyhawks were known to do in a dive.

 

- Weight limits on the weapon stations changed after I found some reference material with the exact figures of each pylon for the M model not just the total increase over previous models

 

- Low-viz grey skin I released in the SF2 Skins section is now included.

 

 

Features:

 

 

-Year specific versions to reflect upgrades in avionics and weapons capability

 

-Modernized cockpit with HUD & Avionics

 

-AN/ASB-19 Angle Rate Bombing System (ARBS) with TV and laser spot tracker

 

-Most advanced and powerful SkyHawk used by the USMC

 

-Extensive RWR.TGA files and updated RWR.LST

 

-All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )

 

 

 

INSTILATION: Drop files in to appropriate folders, override when asked to.

 

 

NOTE: Has only been tested/used in a merged install of ALL SF2 titles

 

 

Credit goes to Third Wire for the original aircraft this has been modified from.


 

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I will put mine in the bin as this one is much better than my terrible attempt...

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Updated Today 19/01/11

 

- Mach limit extended from the stock figure to one that allows braking of the sound barrier as Skyhawks were known to do in a dive.

 

- Weight limits on the weapon stations changed after I found some reference material with the exact figures of each pylon for the M model not just the total increase over previous models

 

- Low-viz grey skin I released in the SF2 Skins section is now included.

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UPDATED 27/01/11

 

- Landing light added thanks to wilco's mods to my A-4N

- minor data.ini updates

- Opening canopy 'shift' + '0'

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