Romflyer 25 Posted December 1, 2010 I know we are technically supposed to have 6 degrees of freedom (5 really) in TW games using Trackir, however I find the head movement so small (position) that it's like there is really only 3 degrees (pitch, yaw, and zoom).....The only other game I have to compare this to is FS, and in FS you can 'move' all around in the cockpit as well as 'look' around in the cockpit, but in strike fighters my movement side to side or up and down is limited to a couple of inches in any direction.....I'm pretty sure the answer to unlocking this movement is in the viewlist.ini .......can anyone advise me on what to adjust to accomplish what I am trying to do......assuming you understand what I'm trying to do [ViewClass002] ViewClassName=CockpitViewClass ViewType=FIXED_VIEW ViewGroupID=1 DefaultView=CockpitFront AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=TRUE FocusObjectOnly=TRUE FOV=60.0 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=FALSE JumpToViewDiffGroup=TRUE SmoothAngleTransition=TRUE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE RememberAngle=FALSE RememberFOV=TRUE LimitPitch=TRUE LimitYaw=TRUE LimitRoll=FALSE ZoomFOV=TRUE ZoomScale=0.01 PanScale=0.00160 MinSpeed=100.0 MaxSpeed=10000.0 Acceleration=2000.0 AngleRates=480.0,360.0,360.0 FOVRate=60.0 MinAngles=-135.0,-20.0,0.0 MaxAngles=135.0,110.0,0.0 MinFOV=15.0 MaxFOV=120.0 OffsetDistance=0.06 TrackIRUseAbsolutePos=TRUE Share this post Link to post Share on other sites
FastCargo 412 Posted December 1, 2010 My opinion is that you only really have 4 axis at most. Pitch, yaw, and maybe roll for rotations. Zoom for translation. All you have to do is look at that entry you see there, specifically: PitchControl=CAMERA_PITCH_AXISYawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL Note I don't see anything referencing vertical or horizontal translation. If such parameters were asked for in the ini, I think you could get somewhere. However, I could be wrong, I really haven't played with this sort of thing for very long. FC Share this post Link to post Share on other sites
MigBuster 2,887 Posted December 2, 2010 Basically you want more body movement to allow for looking around seats etc - would be really handy in the F-102 where I cant even look around the frame to shoot straight! First Eagles 2 feels like you can move your head sideways further - although not sure if this is the really the case without further investigation. Share this post Link to post Share on other sites
Romflyer 25 Posted December 2, 2010 My opinion is that you only really have 4 axis at most. Pitch, yaw, and maybe roll for rotations. Zoom for translation. All you have to do is look at that entry you see there, specifically: Note I don't see anything referencing vertical or horizontal translation. If such parameters were asked for in the ini, I think you could get somewhere. However, I could be wrong, I really haven't played with this sort of thing for very long. FC Yes FC I noticed the positioncontrol=XXX being absent as well......the things that have me thinking that it should be possible is 1) trackir states that all TW game have 6DOF.....like Migbuster says FE has more head movement. 2) as I stated in my first post, there actually is some movement, it's just not enough to be usefull 3) back when I first got TIR I raised the question over at the TW forum, and TK implied that the reason you cant move around very much is because you are supposed to be strapped in pretty tight to your seat. Share this post Link to post Share on other sites