+Piecemeal Posted December 2, 2010 Posted December 2, 2010 Hi all. I'd be grateful if someone could give me their readout from the WEAPONDATA file for the Rapier missile. Mine keep exploding upon launch for some reason Thanks Piecemeal Quote
Wrench Posted December 2, 2010 Posted December 2, 2010 didn't I include them with the newest Libya terrain??? anyway... missile/weapon data: [WeaponData001] TypeName=Rapier FullName=Rapier SAM ModelName=Rapier_Missile Mass=30.000000 Diameter=0.160000 Length=2.000000 AttachmentType= NationName=RAF StartYear=1977 EndYear=2020 Availability=3 BaseQuantity=4 Exported=TRUE ExportStartYear=1977 ExportEndYear=2020 ExportAvailability=3 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=6.500000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=70 MaxTurnRate=14.000000 MaxLaunchG=5.000000 LockonChance=80 LaunchReliability=90 ArmingTime=0.400000 SeekerFOV=75.000000 SeekerGimbleLimit=140.000000 SeekerTrackRate=13.000000 SeekerRange=20000.000000 MinLaunchRange=500.000000 MaxLaunchRange=4800.000000 Duration=16.000000 CounterCountermeasure=15.000000 NoiseRejection=10.000000 CapabilityFlags=0x00000013 BoosterStart=0.000000 BoosterDuration=2.300000 BoosterAccel=24.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 add this to the Blindfire radar: [DetectSystem] TargetType=AIR RadarFamilyName=Blindfire RadarSearchTime=2.0 RadarSearchRange=25000.0 RadarSearchStrength=140 RadarTrackTime=2.0 RadarTrackRange=15000.0 RadarTrackStrength=160 RadarPosition=0.0,0.0,2.30 DataLink=TRUE NetworkType=Rapier OpticalSight=TRUE NightSight=TRUE VisualRange=5000.0 MaxVisibleDistance=5000.0 ViewportPosition=0.0,0.0,2.30 RadarCrossSection=10 you'll also need a new TGA for the TEWS, and it's addition to all the various and sundry RWR lists there's sooooooooooo many of the 1stGen SAMs/Radars that need updating to SF2 standards .... HAWKs, Nike, Bomarcs, SA-5s, etc....and nobody's doing it wrench kevin stein Quote
+Piecemeal Posted December 2, 2010 Author Posted December 2, 2010 Cheers Wrench I haven't tried out that new terrain yet. You're right about the SFP1 SAMs though. I dunno of its already been done but I've got the Hawk SAMs working in SF2. I can throw em your way so you can give them a once over if you want. Piecemeal Quote
+Piecemeal Posted December 2, 2010 Author Posted December 2, 2010 Still having problems with it. Only this time it's just tracking the target but not firing. I even changed the loadout in the _DATA.ini file to Roland missiles. Same story there as well. It must be something, or rather a lack of something in the _DATA.ini file Quote
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