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Hi all.

 

I'd be grateful if someone could give me their readout from the WEAPONDATA file for the Rapier missile. Mine keep exploding upon launch for some reason

 

Thanks :good:

 

Piecemeal

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didn't I include them with the newest Libya terrain??? :dntknw:

 

anyway...

 

missile/weapon data:

 

[WeaponData001]

TypeName=Rapier

FullName=Rapier SAM

ModelName=Rapier_Missile

Mass=30.000000

Diameter=0.160000

Length=2.000000

AttachmentType=

NationName=RAF

StartYear=1977

EndYear=2020

Availability=3

BaseQuantity=4

Exported=TRUE

ExportStartYear=1977

ExportEndYear=2020

ExportAvailability=3

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=SmallMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=6.500000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=70

MaxTurnRate=14.000000

MaxLaunchG=5.000000

LockonChance=80

LaunchReliability=90

ArmingTime=0.400000

SeekerFOV=75.000000

SeekerGimbleLimit=140.000000

SeekerTrackRate=13.000000

SeekerRange=20000.000000

MinLaunchRange=500.000000

MaxLaunchRange=4800.000000

Duration=16.000000

CounterCountermeasure=15.000000

NoiseRejection=10.000000

CapabilityFlags=0x00000013

BoosterStart=0.000000

BoosterDuration=2.300000

BoosterAccel=24.000000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.456000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.456000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

 

 

add this to the Blindfire radar:

 

[DetectSystem]

TargetType=AIR

RadarFamilyName=Blindfire

RadarSearchTime=2.0

RadarSearchRange=25000.0

RadarSearchStrength=140

RadarTrackTime=2.0

RadarTrackRange=15000.0

RadarTrackStrength=160

RadarPosition=0.0,0.0,2.30

DataLink=TRUE

NetworkType=Rapier

OpticalSight=TRUE

NightSight=TRUE

VisualRange=5000.0

MaxVisibleDistance=5000.0

ViewportPosition=0.0,0.0,2.30

RadarCrossSection=10

 

you'll also need a new TGA for the TEWS, and it's addition to all the various and sundry RWR lists

 

 

there's sooooooooooo many of the 1stGen SAMs/Radars that need updating to SF2 standards .... HAWKs, Nike, Bomarcs, SA-5s, etc....and nobody's doing it

 

wrench

kevin stein

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Cheers Wrench :salute:

 

I haven't tried out that new terrain yet. You're right about the SFP1 SAMs though. I dunno of its already been done but I've got the Hawk SAMs working in SF2. I can throw em your way so you can give them a once over if you want.

 

 

Piecemeal

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Still having problems with it. Only this time it's just tracking the target but not firing. I even changed the loadout in the _DATA.ini file to Roland missiles. Same story there as well. It must be something, or rather a lack of something in the _DATA.ini file

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