FalconC45 Posted December 4, 2010 Posted December 4, 2010 Bought the new expansion pack #2 today and I'm having problems with my sf2 series shortcuts. My SF2, SF2E, SF2I, SF2V aren't working but my SF2I Expansion #1 and my SF2E Expansion #2 shortcuts are working. Do I need to repoint them to a new directory exe? Also I noticed the Firestreak missile don't have the seeker growl and the lock on growl. Don't have a sound mod installed, only the sounds that Gunny's wep pack had. The reason I want my other sf2 shortcuts to work is that I got different mods for each sims. Falcon Quote
greendog Posted December 4, 2010 Posted December 4, 2010 Firestreak is slaved using the radar. The letter A should appear on your gun sight when aquired. When you acheive the right intercept aspect and distance at the right of the gun sight (on the the glass part itself) another cue should appear in the form of an orange square this is the IR seeker locking on to your target. Close distance then fire away. Quote
Wrench Posted December 4, 2010 Posted December 4, 2010 Apparently, neither the Red Top or Firestreak has/had a growl. I spent a couple hours researching them yesturday. Even though IR guided, they need to "see" the target via the aircraft radar. Neither track/manuver very well (Red Top was supposed to have limited all-aspect -read VERY limited!) So, lock up the target, close to 2.5 miles or less, and hope for the best. OTH, it's a simple matter to extract the weaponsdata ini from ObjectData001.cat, and edit appropriate line (you'll want to create a NEW weapons' folder for either/both missiles, and place in the /Weapons folder -REPLACING the older 2 from the BunyPak, if used). While not historically accurate ... it may incread PK [WeaponData***] TypeName=Firestreak FullName=Firestreak ModelName=Firestreak Mass=136.000000 Diameter=0.223000 Length=3.190000 SubsonicDragCoeff=0.699000 SupersonicDragCoeff=2.113000 AttachmentType=UK SpecificStationCode=FIRESTREAK NationName=RAF StartYear=1957 EndYear=1988 Availability=2 BaseQuantity=2 Exported=TRUE ExportStartYear=1966 ExportEndYear=1986 ExportAvailability=1 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=8.750000 FusingDistance=0.500000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=60 MaxTurnRate=15.000000 MaxLaunchG=3.000000 LockonChance=65 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=2.500000 SeekerGimbleLimit=30.000000 SeekerTrackRate=12.000000 SeekerRange=6400.000000 CLmax=25.379999 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=400.000000 MaxLaunchRange=6400.000000 Duration=25.000000 CounterCountermeasure=40.000000 NoiseRejection=10.000000 CapabilityFlags=0x00000180 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=1.900000 BoosterAccel=25.500000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.598000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.598000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData***] TypeName=Redtop FullName=Red Top ModelName=Redtop Mass=154.000000 Diameter=0.230000 Length=3.320000 SubsonicDragCoeff=0.699000 SupersonicDragCoeff=2.113000 AttachmentType=UK SpecificStationCode=FIRESTREAK NationName=RAF StartYear=1964 EndYear=1988 Availability=2 BaseQuantity=2 Exported=TRUE ExportStartYear=1966 ExportEndYear=1986 ExportAvailability=1 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=18.143999 FusingDistance=0.500000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=70 MaxTurnRate=20.000000 MaxLaunchG=4.000000 LockonChance=70 LaunchReliability=75 ArmingTime=2.000000 SeekerFOV=2.500000 SeekerGimbleLimit=30.000000 SeekerTrackRate=12.000000 SeekerRange=12000.000000 CLmax=25.379999 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=400.000000 MaxLaunchRange=12000.000000 Duration=40.000000 CounterCountermeasure=60.000000 NoiseRejection=30.000000 CapabilityFlags=0x00000280 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=4.500000 BoosterAccel=20.500000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.598000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.598000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Don't forget to create matching 'main' inis for the weapons folders wrench kevin stein Quote
FalconC45 Posted December 4, 2010 Author Posted December 4, 2010 Apparently, neither the Red Top or Firestreak has/had a growl. I spent a couple hours researching them yesturday. Even though IR guided, they need to "see" the target via the aircraft radar. Neither track/manuver very well (Red Top was supposed to have limited all-aspect -read VERY limited!) So, lock up the target, close to 2.5 miles or less, and hope for the best. OK I learned something new . Thanks the info Wrench! Falcon Quote
Gr.Viper Posted December 4, 2010 Posted December 4, 2010 (edited) If you want to train in FS/RT use, fly F.3. Edited December 4, 2010 by Gr.Viper Quote
FalconC45 Posted December 4, 2010 Author Posted December 4, 2010 Any ideas on why my other SF2 shortcuts not working? Anybody?! Falcon Quote
FalconC45 Posted December 4, 2010 Author Posted December 4, 2010 Ignore the desktop exe problem, I fixed it. Felt stupid for overlooking the simple fix though. Falcon Quote
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