Jump to content

Recommended Posts

Posted

You can download both from here... the advantage is that they have the correct Cockpits... they are in the SF2 Downloads area and cover just about all the variants...

 

If you want to use the B-52 from the pack you need to add a cockpit etc instructions are in the Knowledge base its been awhile for me...

Posted

B-52:: I use the WoV A-6 cockpit, and replace the angle of attack indicator with an RWR. But I do it in a totally like WEIRD way, and there may be better cockpits out there for "normal" use for B-52.

 

I suggest you get THE WOV simply for the A-6 cockpit, before it becomes unavailable to mankind...or is A-6 in the SF2 series? WoE has flyable F-105 right? That's my fave Thudwire cockpit of all time.

Posted

Okay, this isn't that hard.

 

First, download this: http://combatace.com/files/file/9685-b-52gh-mega-era-package/

 

This has the correct cockpits for the B-52.

 

Then, read this: http://combatace.com/topic/43234-how-to-make-a-sf2-aircraftweapon-useable-in-gen-1-thirdwire-sims/

 

This will let you import the B-52s into the eariler version of the sims, including the cockpits.

 

Then, read this: http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/

 

This will show you how to use those cockpits for other version of the B-52. Why use an A-6 when you can have the real cockpit, including a co-pilot.

 

FC

Posted

FacePalm.gif

Crissy-kopfpatsch.gif

Hammer.gif

 

Wow, FC I never knew this. Amazing stuff.

 

Devil, from the 2nd link FC poasted...

 

...newer sims can read Unicode and ANSI encoded ini files, whereas the Gen 1 sims can only read in ANSI.

I'm stuck with old SF1 games, so I have to make a few small changes to get new SF2 planes to work in SF1 games, like WOE you have.

 

There are at least 2 data files for B-52 airplane that need to be converted to old style ANSI -- the DATA file and either avionics or cockpit, also maybe the basic "b-52" file. I forget which files until I have to do it again. DUH!!!!

 

To get new game plane in old game, what I do is copy over an old SF1 ANSI data file from an old SF1 plane, open it and delete the contents, and copy in the new data. Then just SAVE the file. I then rename the files to match the new plane.

 

Its a bit messy and VERY HARD to describe in a forum poast.

 

 

----------

 

I think this is correct, maybe:: If you just want to use old game B-52s, just copy over the new cockpit folder and new cockpit.ini file, and make sure your old B-52 file "points" to the correct new cockpit.ini folder. To get the radar to work, copy over the avionics.ini file and make sure your old B-52 file "points" to the new avionics file. This is easier than using the new planes.

Posted

Okay, only 2 files need converting from ANSI to unicode to get a plane *basically* working in the old game.

 

B-52.ini

B-52_DATA.ini

 

 

 

That said, I am for the n+1000 time thinking of going SF2...and then I'd have to convert everything BACK to that. :lol:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..