Jump to content
Sign in to follow this  
gterl

Explosions as ground objects

Recommended Posts

Hi Everyone,

 

(FE Gold here)

 

Question:

Would it be feasable to create a groundobject (maybe from an existing one) that creates an explosion effect from time to time?

This groundobject could be placeable with the missioneditor and/or in the targets.ini file for every map.

Is there maybe an emittertype that has a 'timer' in it, or would it be done with an effecttype?

 

I know that these explosions would happen always at the same spot, but let's say every 2-5min (or less) . So we could simulate a barrage without having to

place the guns every time (whizzbang, german75, etc.) that shoot at each other.

 

Any ideas? Could someone lead me into the right direction?

kind rgds & thx in advance for feedback

 

gterl

Share this post


Link to post
Share on other sites

tried that one time with the WW2 New Guiena map .. to simulate the volcano near, iirc Milne Bay.

Never got it to work! It would give one big fart of smoke, and be done.

 

the only way I've seen (and done it), is to place arty batteries just out of range of each other (about 1 tiles width), and let them bang away until they run out of ammo. When flying over them, you'll see the explosions and dust plumes on the ground (used on LOTS of my terrain mods for SF/Wo* and SF2)

 

there's no reason it wouldn't work in FE as well. You'd still have to locate the batteries for each side, add the tubes to the types ini, and place them via the targets ini.

 

not really all that hard (there's several layout already availalbe in many terrain mods -- I'd assume you need one facing east and one facing west)

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Thx Wrench!

 

 

Tried your suggestion and it works like a charm within a specific mission.

 

Now comes my problem (mind you FE Gold here)

- There's a download here on CA that makes this for the Verdun map (see http://combatace.com/files/file/3893-active-battlefield-for-first-eagles-version-2/)

- This worked perfectly on my old FE installation, but not any longer within FE Gold (??)

- So I've tried to reverse-engineer it....sadly without any satisfactory results

- Results are: Guns, etc. show up but they don't fire at each other (even if I place them very close and facing each-other together)

- Found also an entry on the TW forum that explains exactly my problem (see http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=5751)...sadly without response

 

My additional entries look like...

WWIVERDUN_TYPES.INI

[TargetType056]

Name=French75mm

FullName=French 75mm

TargetType=GROUND <----- tried ARTILLERY and TANK here...doesn't make a difference

ActiveYear=0

TargetValue=0

UseGroundObject=TRUE

GroundObjectType=French75mm

RepairRate=0.555

StartDetectChance=100

StartIdentifiedChance=100

IncreaseDetectChanceKey=0

MaxVisibleDist=8000.0

DestroyedEffect=MediumFire

SecondaryEffect=SmallRocketGroundExplosion

SecondaryChance=100

 

[TargetType057]

Name=German77mm

FullName=German 77mm Whiz Bang

TargetType=GROUND <----- tried ARTILLERY and TANK here...doesn't make a difference

ActiveYear=0

TargetValue=0

UseGroundObject=TRUE

GroundObjectType=German77mm

RepairRate=0.555

StartDetectChance=100

StartIdentifiedChance=100

IncreaseDetectChanceKey=0

MaxVisibleDist=8000.0

DestroyedEffect=MediumFire

SecondaryEffect=SmallRocketGroundExplosion

SecondaryChance=100

 

WWIVERUND_TARGETS.INI

[TargetArea384]

Name=EnemyGun01

Position=132975.260417,132845.052083 <----- tried very close and also far and very far figures

Radius=1414.213623 <----- tried also radius=100

ActiveYear=0

Location=1

Alignment=ENEMY

Target[001].Type=German77mm

Target[001].Offset=0.00,0.00

Target[001].Heading=180.0

Target[002].Type=German77mm

Target[002].Offset=20.00,-20.00

Target[002].Heading=180.0

Target[003].Type=AAA

Target[003].Offset=-20.00,20.00

Target[003].Heading=180.0

 

[TargetArea385]

Name=FRIENDLYGun01

Position=132975.260417,132745.052083 <----- tried very close and also far and very far figures

Radius=1414.213623 <----- tried also radius=100

ActiveYear=0

Location=1

Alignment=FRIENDLY

Target[001].Type=French75mm

Target[001].Offset=0.00,0.00

Target[001].Heading=0.0

Target[002].Type=French75mm

Target[002].Offset=20.00,-20.00

Target[002].Heading=0.0

Target[003].Type=AAA

Target[003].Offset=-20.00,20.00

Target[003].Heading=0.0

 

....no ideas left here :dntknw:

 

 

thx & rgds

gterl

Share this post


Link to post
Share on other sites

TargetType=Artillery

 

or MISC

 

the type ini entry is only for campaign mission target assignments.

 

the tubes data ini can/should read as such (this from the modernish D-20 soviet arty)

 

[MissionData]

NationName=SOVIET

ServiceStartYear=1955

ServiceEndYear=2020

GroundObjectRole=Artillery

Availability=VERY_COMMON

Exported=TRUE

ExportStartYear=1956

ExportAvailability=VERY_COMMON

 

you may have to edit the guns' data ini, to increase their effective range.

 

Go into the FE downloads section, grab my Palestine map, and you'll see several arty batteries hammering each other across the Jordan river.

Mind you, it's for FE2, but a quick edit to the Palestine_Data.ini can make it usable in FE/FEG (don't forget --- YOU MUST HAVE THE SF/SF2 Desert terrain to make this terrain work -- it'll CTD without it!!!!)

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..