+gterl 1,214 Posted January 12, 2011 Hi Everyone, (FE Gold here) Question: Would it be feasable to create a groundobject (maybe from an existing one) that creates an explosion effect from time to time? This groundobject could be placeable with the missioneditor and/or in the targets.ini file for every map. Is there maybe an emittertype that has a 'timer' in it, or would it be done with an effecttype? I know that these explosions would happen always at the same spot, but let's say every 2-5min (or less) . So we could simulate a barrage without having to place the guns every time (whizzbang, german75, etc.) that shoot at each other. Any ideas? Could someone lead me into the right direction? kind rgds & thx in advance for feedback gterl Share this post Link to post Share on other sites
Wrench 9,872 Posted January 12, 2011 tried that one time with the WW2 New Guiena map .. to simulate the volcano near, iirc Milne Bay. Never got it to work! It would give one big fart of smoke, and be done. the only way I've seen (and done it), is to place arty batteries just out of range of each other (about 1 tiles width), and let them bang away until they run out of ammo. When flying over them, you'll see the explosions and dust plumes on the ground (used on LOTS of my terrain mods for SF/Wo* and SF2) there's no reason it wouldn't work in FE as well. You'd still have to locate the batteries for each side, add the tubes to the types ini, and place them via the targets ini. not really all that hard (there's several layout already availalbe in many terrain mods -- I'd assume you need one facing east and one facing west) wrench kevin stein Share this post Link to post Share on other sites
+gterl 1,214 Posted January 13, 2011 Thx Wrench! Tried your suggestion and it works like a charm within a specific mission. Now comes my problem (mind you FE Gold here) - There's a download here on CA that makes this for the Verdun map (see http://combatace.com/files/file/3893-active-battlefield-for-first-eagles-version-2/) - This worked perfectly on my old FE installation, but not any longer within FE Gold (??) - So I've tried to reverse-engineer it....sadly without any satisfactory results - Results are: Guns, etc. show up but they don't fire at each other (even if I place them very close and facing each-other together) - Found also an entry on the TW forum that explains exactly my problem (see http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=5751)...sadly without response My additional entries look like... WWIVERDUN_TYPES.INI [TargetType056] Name=French75mm FullName=French 75mm TargetType=GROUND <----- tried ARTILLERY and TANK here...doesn't make a difference ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=French75mm RepairRate=0.555 StartDetectChance=100 StartIdentifiedChance=100 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 [TargetType057] Name=German77mm FullName=German 77mm Whiz Bang TargetType=GROUND <----- tried ARTILLERY and TANK here...doesn't make a difference ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=German77mm RepairRate=0.555 StartDetectChance=100 StartIdentifiedChance=100 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 WWIVERUND_TARGETS.INI [TargetArea384] Name=EnemyGun01 Position=132975.260417,132845.052083 <----- tried very close and also far and very far figures Radius=1414.213623 <----- tried also radius=100 ActiveYear=0 Location=1 Alignment=ENEMY Target[001].Type=German77mm Target[001].Offset=0.00,0.00 Target[001].Heading=180.0 Target[002].Type=German77mm Target[002].Offset=20.00,-20.00 Target[002].Heading=180.0 Target[003].Type=AAA Target[003].Offset=-20.00,20.00 Target[003].Heading=180.0 [TargetArea385] Name=FRIENDLYGun01 Position=132975.260417,132745.052083 <----- tried very close and also far and very far figures Radius=1414.213623 <----- tried also radius=100 ActiveYear=0 Location=1 Alignment=FRIENDLY Target[001].Type=French75mm Target[001].Offset=0.00,0.00 Target[001].Heading=0.0 Target[002].Type=French75mm Target[002].Offset=20.00,-20.00 Target[002].Heading=0.0 Target[003].Type=AAA Target[003].Offset=-20.00,20.00 Target[003].Heading=0.0 ....no ideas left here thx & rgds gterl Share this post Link to post Share on other sites
Wrench 9,872 Posted January 13, 2011 TargetType=Artillery or MISC the type ini entry is only for campaign mission target assignments. the tubes data ini can/should read as such (this from the modernish D-20 soviet arty) [MissionData] NationName=SOVIET ServiceStartYear=1955 ServiceEndYear=2020 GroundObjectRole=Artillery Availability=VERY_COMMON Exported=TRUE ExportStartYear=1956 ExportAvailability=VERY_COMMON you may have to edit the guns' data ini, to increase their effective range. Go into the FE downloads section, grab my Palestine map, and you'll see several arty batteries hammering each other across the Jordan river. Mind you, it's for FE2, but a quick edit to the Palestine_Data.ini can make it usable in FE/FEG (don't forget --- YOU MUST HAVE THE SF/SF2 Desert terrain to make this terrain work -- it'll CTD without it!!!!) wrench kevin stein Share this post Link to post Share on other sites