MiG_Slyer Posted January 22, 2011 Posted January 22, 2011 i wanna know how can HUD be added in Cockpit or existing one can be modified. I have added radar modes but now want to modify HUD Quote
Caesar Posted January 22, 2011 Posted January 22, 2011 That depends on what you want to do with it. For the most part, the HUD can be modified by opening your aircraft's AVIONICS.ini file and fiddling around with those entries. I haven't done a hell of a lot of HUD modifications, but as an example, I wanted a different gun pipper for an airplane a few years back, so I made a .tga of the new pipper, threw it into the aircraft's Cockpit file folder, and then put the entry into the AVIONICS.ini. If you're looking for ideas, you can always just check out your existing aircraft's avionics; just make sure if you're adding/changing parts of a HUD you have the corresponding .tga's or other files in your aircraft's Cockpit file folder. Hope this helps. Quote
+KnightWolf45 Posted January 22, 2011 Posted January 22, 2011 you need add this to avionics ini [HUD] HUDMaterial=HUDMaterial HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.130,-0.135 ViewportBottomRight=0.130,0.235 GunBoresightAngle=-2.5 RocketBoresightAngle=0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE taken from a Mig-27D Quote
Wrench Posted January 22, 2011 Posted January 22, 2011 it's called "copy/paste" and/or extract and rename ... A perfect example would be the F-104S-ASA-M mod I did a while back http://combatace.com/files/file/4893-f-104s-asa-m-starfighter-mods/ it makes use of all stock HUD bits (F-15A), and works perfectly wrench kevin stein Quote
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