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Posted

still trying to make decals that work on Phantom intakes w/o blanking that bitmap. i have realized that the images in the tga do not have the gray checkered background that most decal tgas have. also all the files i am trying to use as decals are listed im Gimp as tga 1.0 whil my decals that do work are tga 2.0. before anyone says it is too many decals per mesh i tried using a stock national insignia and it shows just fine (though why the game choose Spain is beyond me) so i think it has to be somethin about that gray checkered background or the 1.0 vs 2.0. tia for your help!

 

(like i said, a decal CAN go there my tga files aren't working though.

Posted

The most important thing about a tga file is that it has to be 32-bit with an alpha layer. The grey checkered bit is just the imaging program, NOT a requirement for a tga file to work. Best thing I recommend is to open an existing tga file and look at it and you'll see how it works. After that tga files are a snap.

Posted

hmm might actually hafta d/l a turorial from the site. i can play with existing decals and change em into new all day long. but importing images and creating new is new ground for me but neccesary if i wanna decal the likes of the Happy Hooligans of the units in Texas with the Texas flag as a fin stripe. for us with lower end systems it is better to have a skin with a small skin folder and a large decal folder as that takes up less space than many skins for each squadron. back to the books.......

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