Guest Pfunk Posted February 12, 2011 Posted February 12, 2011 View File F-16A Block 10 (USAF & NATO) ****F-16A Block 10**** You have downloaded my version of the F-16A Block 10 for the USAF and NATO air arms. I have included all four squadrons of the 388th TFW, the first unit to convert and be mission-capable in the type. REQUIRES SF2: ISRAEL Consult README for installation instructions. Submitter Guest Submitted 02/12/2011 Category F-16 Quote
Guest Pfunk Posted February 13, 2011 Posted February 13, 2011 Very glad you're enjoying it. That's what it's there for. pfunk Quote
busdriver Posted July 10, 2011 Posted July 10, 2011 PFunk, enjoy the skins very much. I'm having a problem with the Loadouts. I get four AIM-9Ls (no tanks) for all air-to-air missions and four AIM-9Ls and two 370s for surface attack. I have to individually load SA munitions. I am incredibly ignorant regarding modding, but I noticed a potential gotcha in the LOADOUT.INI. There are 11 stations in the INI file. The F-16A (Blk 10 and 15) that I flew only has 9 stations numbered from the left wingtip #1 to the right wingtip #9. So I edited the LOADOUT.INI, renumbering and building SCLs similar to what we used. Because I deleted stations 10 and 11, the loadout screen default loadout showed empty wingtips and I would up with a 370 default loaded on the left wing. OK, so I know my re-numbering edit messed up something that doesn't match stations. I removed/replaced my edit with your original LOADOUT.INI, but still there is no default surface attack weapons showing up. FYI, with variations, a typical Standard Combat Load (SCL, pronounced "scal") for SA would be something like... Sta #1- AIM-9P/L Sta #2- (not mounted, clean wing) Sta #3- MK-84 (parent mounted to the MAU) or 3 x MK-82 on a TER Sta #4- 370 tank Sta #5- ALQ-119/131 Sta #6- 370 tank Sta #7- MK-84 (parent mounted to the MAU) or 3 x MK-82 on a TER Sta #8- (not mounted, clean wing) Sta #9- AIM-9P/L Strictly speaking offensive counter-air (sweeps) were not part of our tasking, but air defense was. The SCL for that looked something like: Sta #1- AIM-9P/L Sta #2- AIM-9P/L Sta #3- empty or not mounted Sta #4- (not mounted, clean wing) Sta #5- 300 tank Sta #6-(not mounted, clean wing) Sta #7- empty or not mounted Sta #8- AIM-9P/L Sta #9- AIM-9P/L I have a fresh merged install (SF2V, SF2I, SF2E, SF3x1, and SF2x2) with only one other mod at this time (MiGBuster's Pack 4 Hi Res F-16A) Quote
Wrench Posted July 11, 2011 Posted July 11, 2011 (edited) try this loadout. This is withOUT messing with the data ini, for the renumber/refiddle with the existing stations: Meaning: all stock station IDs backup the original loadout ini by renaming -assuming you've extracted it. Then, copy/paste the data below directly OVER the existing statements. Some guesswork was involved (Read: taken/adjusted BACK from the A-16 I just released) [AirToAir] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[05].WeaponType=Tank370_F16 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank370_F16 Loadout[06].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[05].WeaponType=Tank370_F16 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank370_F16 Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank300_F16 Loadout[07].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 [Attack] Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-65D Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-65D Loadout[04].Quantity=1 Loadout[05].WeaponType=Rockeye Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[06].WeaponType=Rockeye Loadout[06].Quantity=3 Loadout[06].RackType=TER Loadout[07].WeaponType=Tank300_F16 Loadout[07].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=MK82 Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[06].WeaponType=MK82 Loadout[06].Quantity=3 Loadout[06].RackType=TER Loadout[07].WeaponType=Tank300_F16 Loadout[07].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 [sEAD] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-45B Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-45B Loadout[04].Quantity=1 Loadout[05].WeaponType=Rockeye Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[06].WeaponType=Rockeye Loadout[06].Quantity=3 Loadout[06].RackType=TER Loadout[07].WeaponType=Tank300_F16 Loadout[07].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-65D Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-65D Loadout[04].Quantity=1 Loadout[05].WeaponType=Mk83 Loadout[05].Quantity=1 Loadout[06].WeaponType=MK83 Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank300_F16 Loadout[07].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[05].WeaponType=Tank370_F16 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank370_F16 Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank300_F16 Loadout[07].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 It's not perfect (as noted with the use of rocket pods on the outer stations -replace with 9Limas, if wished, or add RP to the Left/Right outer wing stations in the 'AllowedWeaponsType=' line) It's a known issue with ALL variants of 3W game; the base A-A loadout does NOT include drop tanks. A serious handicap for the MiG flyers. Pretty much all of us have fixed that in out installs The stock Netz, that PFunk used has in internal ECM suite. If you want to delete that from the data ini, comment out the statments below the hardpoints (or in the Fuselage section of the data ini. The centerline station should say EP (electronics pod -jammer), and you can edit the loadout in for Station 7, and put the ALQ-131 there in the loadout ini Like this: [AirToAir] Loadout[01].WeaponType=AIM-9P Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9P Loadout[02].Quantity=1 Loadout[05].WeaponType=Tank370_F16 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank370_F16 Loadout[06].Quantity=1 Loadout[07].WeaponType=ALQ-131 Loadout[07].Quantity=1 Loadout[10].WeaponType=AIM-9P Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9P Loadout[11].Quantity=1 of course, for the strike/cas/sead, you'll have to loose inner wing station ordanance, and replace with drop tanks (as we all know, Falcons rarely -if ever- flew without them. wrench kevin stein hint: edit the Loadout.ini only, not the data ini. using the data you've provided above, this is your STRIKE loadout - 2 wing tanks, centerline jammer, wingtip winder and 6 82s Loadout[01].WeaponType= Loadout[01].Quantity=1 Loadout[02].WeaponType= Loadout[02].Quantity=1 Loadout[03].WeaponType=MK82 Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=MK82 Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Tank370_F16 Loadout[05].Quantity=1 Loadout[06].WeaponType=Tank370_F16 Loadout[06].Quantity=1 Loadout[07].WeaponType=ALQ-131 Loadout[07].Quantity=1 Loadout[10].WeaponType=AIM-9L Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9L Loadout[11].Quantity=1 (i been editing loadouts a while! ) Edited July 11, 2011 by Wrench Quote
busdriver Posted July 11, 2011 Posted July 11, 2011 Thanks Wrench, No, I've not extracted the hidden LOADOUT.INI was simply using PFunk's. I'll try pasting over his and see what it gets me before I try extracting the original file. I'll let you know. Much obliged for the gouge. Quote
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