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Tell me if I'm right :

 

The gunsight can move (gunsight depression) if it is designed in the original 3D Max file.

It needs a specific mesh.

 

If that's wrong, how to do it? I haven't find out...

 

Thx

 

Cliff

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you mean changing the mil? All the stock one 'drop' when selecting air-ground weapons.

 

Simple text edit of the aircraft's cockpit ini...extract a few and look them over. This is the area in question:

 

[GunsightFront]

HasGunsight=TRUE

GunsightMilSize=50

GunsightName=USK-14_sight.tga

AGGunsightName=USK-14b_sight.tga

LeadComputing=TRUE

MinLeadRange=150

MaxLeadRange=600

DefaultLeadRange=300

MaxDepression=0 <---

DefaultDepression=0 <---

 

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...still no joy. It's for Kesselbrut's Beaufighter pit.

I was trying to move the mil when on caged mode.

 

post-46431-008449600 1298714092.jpg

 

post-46431-098182800 1298714110.jpg

 

Thank you anyway!

Edited by Cliff11

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the Beaus used the Mk II or maybe the Mk III gunsights ... they were pretty much 'fixed' in place.

 

Here's the data from my Beau Mk1's cockpit ini (just ignore the other sight callout -- it didn't work)

 

[GunsightFront]

HasGunsight=TRUE

GunsightMilSize=70

GunsightName=RAFMkII_GUNSIGHT.tga

//TorpedoGunsightName=Torpedo_GUNSIGHT.tga

LeadComputing=FALSE

MaxDepression=0

DefaultDepression=0

 

this has worked pretty good for me for the last 5 or so years...

 

wrench

kevin stein

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