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liamp51

Some weapons don't have effects.

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Hi all,

 

I was playing around with the F-111A today and set the load-out to 12 CBU-72B Fuel air explosive bombs and dropped the. I was expecting a napalm effect, but got no effect at all. I have Stray's BEAUTIFUL Unified Effects Mod 1.0 for SF2. Is there a way I can manually add the effect for weapons that don't have effects? Also: I am doing a cockpit re-paint for the F-111A and need to know the creator of the cockpit so I can give him credit. :grin:

 

Thanks!

liamp51

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the creator of the cockpit left the community some years ago. Go for it

 

adding effects to weapons is a simple edit of each weapons' data ini. Look to one that has effects (stock CBU or napalm, for example) to see how they sit

 

wrench

kevin stein

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Hi all,

 

I was playing around with the F-111A today and set the load-out to 12 CBU-72B Fuel air explosive bombs and dropped the. I was expecting a napalm effect, but got no effect at all. I have Stray's BEAUTIFUL Unified Effects Mod 1.0 for SF2. Is there a way I can manually add the effect for weapons that don't have effects?

Thanks!

liamp51

 

As my memory serves, FAE effect was included with Deuces Effect Pack 2 or 3 but these are long gone with his site. Try searching in older Weapons Packs (for series 1) or use one of standard effects (mediumbombairexplosion would fit well) I will include one in an update to Unified Effects but not sure when it'll be ready.

 

as for changing weapons effects, here's example from HunterNapalm100Gal_data.ini :

 

[WeaponData001]

TypeName=HunterNapalm100Gal

FullName=100 Gallon Napalm

ModelName=hunter_100_gallon_napalm

Mass=469.000000

Diameter=0.470000

Length=2.700000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=UK

SpecificStationCode=

NationName=RAF

StartYear=1953

EndYear=1972

Availability=2

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=FALSE

SpinStabilized=FALSE

EffectClassName=NapalmBombEffects

DragAreaMultiplier=1.000000

WarheadType=4

Explosives=329.489990

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

LiftDragRatio=4.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

the highighted line sets the effect for given weapon upon exploding, try napalmexplosioneffect for your CBU-72 :

 

[WeaponData001]

TypeName=CBU-72

FullName=CBU-72/B Fuel Air Explosive

ModelName=SUU-19

Mass=250.000000

Diameter=0.372000

Length=2.170000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=USAF,USN

SpecificStationCode=

NationName=USAF

StartYear=1971

EndYear=1996

Availability=2

BaseQuantity=24

Exported=TRUE

ExportStartYear=1971

ExportEndYear=1996

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=NapalmBombEffects

DragAreaMultiplier=1.000000

WarheadType=5

Explosives=200.000000

FusingDistance=30.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

LiftDragRatio=4.000000

ReleaseAnimationID=1

ReleaseAnimationTime=0.000000

ReleaseAnimationDelay=0.000000

EODisplayFlags=0

CEP=0.000000

 

the above will give you napalmexplosion effect to your lovely CBUs as explosion effect

Edited by Stary

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Thanks guys! I'll fix mah weapons! I'll be releasing the cockpit re-texture in the next day or so! :grin:

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