Lewie Posted April 5, 2011 Posted April 5, 2011 (edited) I've never done modeling before but I think you have to look at a lot of reference photos to get a good idea of how to place them. I've had to create a lot of natural-looking background environments in Photoshop mostly for print work (magazines, newspapers, etc.) and would never begin without some good reference points. And yes I agree, talent goes a long way. Or in my case live in and around a forest most of your life, so you get a good feel for what looks life-like. and I have to say the forests in Alsace are looking pretty damn good. There are certain 3D scripts or plugins for some kinds of 3D renderers. Blender has what's called a "Discombobulator" Python script that will insert random objects, in a random order of a bunch of pre selected 3D shapes onto a surface or group of surfaces. They use it mainly to put lots of busy little gizmos and techy looking stuff on the surface of 3D spaceships, but I could see it being used to generate lots and lots of trees on a terrain mesh. Edited April 5, 2011 by Lewie Quote
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