+ludo.m54 Posted April 12, 2011 Posted April 12, 2011 Hello, I noticed a little problem with the GMG Hunter Mk58 : I checked the ini file, the aircraft used the lod of the Hunter 9 with which I've no problem I would be sorry to not fly with a so beautiful aircraft... So any help will be welcome. Thanks by advance. Ludo
+aleks Posted April 12, 2011 Posted April 12, 2011 perhaps the one who made skins forgot to colour the doors :)...just control , if u have a program like photoshop, by positioning a copy of the wing skin of swiss livery to someone existing, to see where the door is placed
Nixou Posted April 12, 2011 Posted April 12, 2011 Wait...I thought you couldn't apply transparency from a BMP texture file???? How is this even possible? Is anyone aware of how to do that? To make some parts of a BMP texture totally transparent? Everytime i tried that it would appear in whitish ingame. (base model white)
+Soulfreak Posted April 12, 2011 Posted April 12, 2011 (edited) That issue is caused of the latest patches! the look through and the other things are caused by updated model from third wire! Somewhere around is a fix for it! found it: http://combatace.com/topic/61336-hunter-gear-disappear/ Edited April 12, 2011 by Soulfreak
+Spillone104 Posted April 12, 2011 Posted April 12, 2011 Is only a small problem with the DATA.INI Replace those landing gear entries with these. [LeftGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=2 DragArea=0.50 HideGearNode=FALSE HideWheelNodeOnly=TRUE ModelNodeName=Strut_L InsideNodeName=Bay_Left ShockAnimationID=4 ShockStroke=0.12 SpringFactor=2.0 DampingFactor=2.0 WheelNodeName=Main_Wheel_L RotationAxis=X-Axis RollingRadius=0.38 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=154.42 MaxLoadFactor=9.0 DetachNode[001]=Door_Left_2 DetachNode[002]=Door_Left_3 DetachNode[003]=Door_Left_4 [RightGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=2 DragArea=0.50 HideGearNode=FALSE HideWheelNodeOnly=TRUE ModelNodeName=Strut_R InsideNodeName=Bay_Right ShockAnimationID=5 ShockStroke=0.12 SpringFactor=2.0 DampingFactor=2.0 WheelNodeName=Main_Wheel_R RotationAxis=X-Axis ReverseWheelRotation=TRUE RollingRadius=0.38 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=154.42 MaxLoadFactor=9.0 DetachNode[001]=Door_Right_2 DetachNode[002]=Door_Right_3 DetachNode[003]=Door_Right_4
+ludo.m54 Posted April 12, 2011 Author Posted April 12, 2011 Thanks Guys Everything is fine now. Ludo
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