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Posted (edited)

Is there a way to modify them so they act like the real missiles? I mean first they drop then the engine ignites...the way they are set up now, they go through the fuselage and out the nose.

Edited by Veltro2k
Posted

Veltro, try to modify the Boosterstart line in the weapon data.

It is set to 0. If you increase, that will delay the start of the booster motor and the missile will drop, then engine will start shortly after. You can adjust the delay to match the time required for bay doors to open and weapon to separate from the aircraft. Hope that helps.

  • 3 years later...
Posted

It would be nice to have that plane in SF2! At least as an AI.

The Tu-160 would be a good counterpart for the B-1B.

Posted

It would be nice to have that plane in SF2! At least as an AI.

The Tu-160 would be a good counterpart for the B-1B.

its in the paint barn at the moment  ( 2 weeks) :pardon:

  • Like 1

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