+Veltro2k Posted April 19, 2011 Posted April 19, 2011 (edited) Is there a way to modify them so they act like the real missiles? I mean first they drop then the engine ignites...the way they are set up now, they go through the fuselage and out the nose. Edited April 19, 2011 by Veltro2k
Svetlin Posted April 19, 2011 Posted April 19, 2011 Veltro, try to modify the Boosterstart line in the weapon data. It is set to 0. If you increase, that will delay the start of the booster motor and the missile will drop, then engine will start shortly after. You can adjust the delay to match the time required for bay doors to open and weapon to separate from the aircraft. Hope that helps.
mono27 Posted June 30, 2014 Posted June 30, 2014 It would be nice to have that plane in SF2! At least as an AI. The Tu-160 would be a good counterpart for the B-1B.
+Veltro2k Posted June 30, 2014 Author Posted June 30, 2014 It would be nice to have that plane in SF2! At least as an AI. The Tu-160 would be a good counterpart for the B-1B. its in the paint barn at the moment ( 2 weeks) 1
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