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Could anyone help in advising which lines of script do what for smoke effects? There's the below effect used int he ground war mod as a smoke grenade for when infantry are in contact. I'm trying to edit it and heavily reduce the volume, thickness and height etc so that it resembles a smoke grenade rather than an airborne smoke rocket.

 

 

[EffectType001]

Name=PurpleSmokeDispenserEffect

Element[01].ElementType=HOLD_EMITTER

Element[01].ElementName=PurpleSmokeDispenserEmitter

Element[01].StartTime=1.000000

Element[01].StartTimeDeviation=0.000000

Element[01].EjectTime=60.000000

Element[01].EjectTimeDeviation=0.000000

 

[EmitterType001]

Name=PurpleSmokeDispenserEmitter

EmissionType=RADIAL_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=18000.000000

EmissionRate=0.050000

EmissionVolume=0.000000,0.00000,2.00000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,0.000000,5.000000

EmissionVelocityDeviation=0.50000

RadialVelocityTableType=CONSTANT

RadialVelocity=5.0

RadialVelocityDeviation=0.50000

HasLightSource=TRUE

LightColor=0.400,0.270,0.150

LightRange=3.0

LightSrcOffset=0.0,0.0,25.0

LightDeviation=0.050000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=10.00

ParticleLifeTimeDeviation=0.25000

ParticleWeight=-11.00000

ParticleRandomness=0.0500000

ParticleWindFactor=1.0

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.600000,0.600000,0.6000000,0.0000000

ParticleColor[02].Time=0.0400000

ParticleColor[02].Value=0.600000,0.600000,0.6000000,0.60000000

ParticleColor[03].Time=0.600000

ParticleColor[03].Value=0.600000,0.600000,0.6000000,0.150000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.60000,0.60000,0.5000000,0.0000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=3.000000

ParticleSize[02].Time=0.2500000

ParticleSize[02].Value=25.000000

ParticleSize[03].Time=1.0000000

ParticleSize[03].Value=60.000000

ParticleSizeDeviation=0.005000

BaseSizeDeviation=0.3

TextureMaterial=PurpleSmokeDispenserMaterial

 

//=============================================================================

 

[PurpleSmokeDispenserMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=PurpleSmoke.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

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I'm only guessing, but wouldn't it help if you reduced EmissionVolume and the three ParticleSize[xx] values?

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