Jump to content

Recommended Posts

Hey guys,

 

I'm having problems getting the decals for the A3D skywarrior skins to show up in SF2. I've done a forum search and there is no other listing of this problem. Try as I might, NONE of the decals will show up. Decals.ini example is from the VAH-1 skin. Here is what I have. I have not modified this at all, and it MUST have worked for the author.

 

[Decal001]

MeshName=Fuselage

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=insignia

Position=-3.9,0.25

Rotation=0.0

Scale=2.0

 

[Decal002]

MeshName=Fuselage

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=insignia

Position=-3.9,0.25

Rotation=0.0

Scale=2.0

 

[Decal003]

MeshName=Tail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/JATOright

Position=-5.255,0.25

Rotation=0.0

Scale=2.4

 

[Decal004]

MeshName=Tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/JATOleft

Position=-5.255,0.25

Rotation=0.0

Scale=2.4

 

[Decal005]

MeshName=Tail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/Navy

Position=-6.4,0.25

Rotation=0.0

Scale=3.2

 

[Decal006]

MeshName=Tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/Navy

Position=-6.4,0.25

Rotation=0.0

Scale=3.2

 

[Decal007]

MeshName=AirBrake_R

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/Navy

Position=-6.4,0.25

Rotation=0.0

Scale=3.2

 

[Decal008]

MeshName=AirBrake_L

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/Navy

Position=-6.4,0.25

Rotation=0.0

Scale=3.2

 

[Decal009]

MeshName=WingO_L

DecalLevel=0

DecalFacing=TOP

FilenameFormat=insignia

Position=-7.50,-2.30

Rotation=30.0

Scale=2.00

 

[Decal010]

MeshName=WingO_R

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=insignia

Position=7.50,-2.30

Rotation=30.0

Scale=2.00

 

[Decal011]

MeshName=WingO_R

DecalLevel=0

DecalFacing=TOP

FilenameFormat=A3D-1/VAH-1 Forrestal/D/TB

Position=7.5,-2.45

Rotation=-30.0

Scale=3.25

 

[Decal012]

MeshName=WingO_L

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=A3D-1/VAH-1 Forrestal/D/TB

Position=-7.5,-2.45

Rotation=-30.0

Scale=3.25

 

[Decal013]

MeshName=Nacelle_L

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/DangerL

Position=3.4,-0.45

Rotation=0.0

Scale=0.4

 

[Decal014]

MeshName=Nacelle_L

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/DangerR

Position=3.4,-0.45

Rotation=0.0

Scale=0.4

 

[Decal015]

MeshName=Nacelle_R

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/DangerL

Position=3.4,-0.475

Rotation=0.0

Scale=0.4

 

[Decal016]

MeshName=Nacelle_R

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/DangerR

Position=3.4,-0.44

Rotation=0.0

Scale=0.4

 

[Decal017]

MeshName=Tail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=insignia

Position=-3.9,0.25

Rotation=0.0

Scale=2.0

 

[Decal018]

MeshName=Tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=insignia

Position=-3.9,0.25

Rotation=0.0

Scale=2.0

 

[Decal019]

MeshName=Tailfin

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/TB2

Position=-9.0,3.65

Rotation=0.0

Scale=3.5

 

[Decal020]

MeshName=Tailfin

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/TB1

Position=-9.0,3.65

Rotation=0.0

Scale=3.5

 

[Decal021]

MeshName=Nose

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/Tiger

Position=7.0,0.4

Rotation=0.0

Scale=0.75

 

[Decal022]

MeshName=Nose

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/Modex

Position=8.5,-0.175

Rotation=0.0

Scale=3.0

 

[Decal023]

MeshName=Nose

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/Modex

Position=8.5,-0.175

Rotation=0.0

Scale=3.0

 

[Decal024]

MeshName=WingO_R

DecalLevel=2

DecalFacing=TOP

FilenameFormat=A3D-1/VAH-1 Forrestal/D/Modex

Position=6.9,-2.2

Rotation=-30.0

Scale=1.75

 

[Decal025]

MeshName=WingO_L

DecalLevel=2

DecalFacing=BOTTOM

FilenameFormat=A3D-1/VAH-1 Forrestal/D/Modex

Position=-6.9,-2.2

Rotation=-30.0

Scale=1.75

 

[Decal026]

MeshName=Tailfin

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/TailNum

Position=-8.35,2.95

Rotation=0.0

Scale=2.7

 

[Decal027]

MeshName=Tailfin

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/TailNum

Position=-8.35,2.95

Rotation=0.0

Scale=2.7

 

[Decal028]

MeshName=Tail

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/BuNo

Position=-7.9,0.55

Rotation=0.0

Scale=1.0

 

[Decal029]

MeshName=Tail

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/BuNo

Position=-7.9,0.55

Rotation=0.0

Scale=1.0

 

[Decal030]

MeshName=Nose

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=A3D-1/VAH-1 Forrestal/D/Tiger

Position=7.0,0.4

Rotation=0.0

Scale=0.75

 

Usually I can figure this out easily, but I've tried everything.

 

Thanks.

Share this post


Link to post
Share on other sites

where did you PUT the decals folder? It dosen't stay with the aircraft/skin folder anymore.

 

Look in your object folder for /Decals. The easiest and simplets way to do it, is drop the WHOLE A3D folder into the /Decals folder.

Then, open it up and Delete EVERYTHING but the skin folder.

Then open up the skin folder and delete EVERYTHING but the /D subfolder.

 

this keeps the original pathways intact in the decals ini. See screenie below for example

Share this post


Link to post
Share on other sites

"Insignia" should work, but pretty much all them have had name changes in SF2

 

this is from the stock A-4B's decals ini:

 

[Decal001]

MeshName=Nose

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=InsigniaFuseR

Position=3.13,-0.113

Scale=1.5

DecalMaxLOD=3

 

[Decal002]

MeshName=Nose

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=InsigniaFuseL

Position=3.13,-0.113

Scale=1.5

DecalMaxLOD=3

 

[Decal003]

MeshName=Left_Outer_Wing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=InsigniaWingL

Position=-2.75,-1.40

Scale=1.8

DecalMaxLOD=3

 

[Decal004]

MeshName=Right_Outer_Wing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=InsigniaWingL

Position=2.75,-1.40

Scale=1.8

DecalMaxLOD=3

 

[Decal005]

MeshName=Left_Wing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=InsigniaWingL

Position=-2.75,-1.40

Scale=1.8

DecalMaxLOD=3

 

[Decal006]

MeshName=Right_Wing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=InsigniaWingL

Position=2.75,-1.40

Scale=1.8

DecalMaxLOD=3

Share this post


Link to post
Share on other sites

Wrench, the decals folder is in the objects/decals/A3D-1/skinname/d folder. So the pathway checks out. When I install a jet from SFP1 into SF2, I take exactly those steps to install the skins and decals. It works every other time but this one.

 

Even if I use default decals such as USNAttacknum, nationname, insigniafusel, etc, nothing shows up on this bird. And it obviously does for everyone else or there would already ave been a topic. It's a shame, too, because it's such a well done model and I use it a lot in campaigns.

 

 

Edit: Just tested it in SF1 and the decals show up fine, but not in SF2. I have NEVER had problems with skins translating between titles before.

Edited by Swordsman422

Share this post


Link to post
Share on other sites

what skinpak is it (link please!), and I assume it's for the DATs Skywarrior? I ask cause there's a stand-in using Buny's B-66 from many years ago.

 

also, what game are you installing it to? Some decals might not be available (which I highly doubt) in say, SF2I as opposed to a Full-4 merged SF2

 

at worst, extract the needed decals from whichever cat, drop them in the /D subfolder and adjust the path accordingly (most A3Ds would have 6** series modex anyways, at least according to all the source books I have)

 

EDIT::: the answer's been staring us in the face, right in the first post

Add this line to EVERY decal call out:

 

DecalMaxLOD=3

 

SF2 requires the maximum # of lods called out. Should have seen that right away, when I posted the Scooter decals ini. That'll fix it right up

 

Might also what to shorted the folder name, and adjust the pathwa. SF2 HATES spaces in names. delete the '(space)Forestall' so it read

 

VAH-1

 

only

Edit the decals ini to match the new folder name

Edited by Wrench
forgot to add what else to fix

Share this post


Link to post
Share on other sites

Finally had a chance to test it. Adding the LOD level worked. Thanks Wrench. I'm still getting used to the way SF2 works.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..