Toryu Posted July 18, 2011 Posted July 18, 2011 Just a few questions that came up during a prolonged INI-modification session I did yesterday: First issue: The 104 has two different aileron-travel-limits: one with gear/ land-flaps (have to check which one) up at +/- 9.5° and one with either gear or land-flaps down at +/- 20°. Is there any way of getting those two settings into the game? I have already tried it with "Hasgeardownsetting", but it wouldn't work. Any idea? Second issue: While fiddling around with "Pitch-Up"-behaviour, I figured it would be cool to have the APC-gauge of the real 104 that indicates an equivalent angle-of-attack, coupled with it's APC (Atomatic Pitch Control) system. Spillone maybe? Third issue: Is there any way of changing the gear-door animation without modifying the 3d-model? Any help is appreciated Quote
Fubar512 Posted July 18, 2011 Posted July 18, 2011 (edited) Just a few questions that came up during a prolonged INI-modification session I did yesterday: First issue: The 104 has two different aileron-travel-limits: one with gear/ land-flaps (have to check which one) up at +/- 9.5° and one with either gear or land-flaps down at +/- 20°. Is there any way of getting those two settings into the game? I have already tried it with "Hasgeardownsetting", but it wouldn't work. Any idea? Did you apply the edits in the for each flap in a block, like so? HasGearDownSetting=TRUE GearDownMaxDeflection=X.xx GearDownMinDeflection=X.xx Third issue: Is there any way of changing the gear-door animation without modifying the 3d-model? Any help is appreciated The answer's "probably no", but it depends on what you wish to change, and if there's an animation available for it. I animated the SAM launchers on the TW CVA-63 model many years ago, because there was an otherwise unused pitch and yaw axis available for them. Edited July 19, 2011 by Fubar512 Quote
Toryu Posted July 19, 2011 Author Posted July 19, 2011 I have added the ini-lines and entered the values, but to no avail. Aileron-travel won't change. Concerning the gear doors - the animation itself is alright, but the sequence of the doors opening and closing is not correct. Is there a way of changing that sequence? Quote
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