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How to turn off exhaust/smoke trail

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I've looked through the forum but couldn't find anything on how to turn off the exhaust/smoke trail. Could somebody point me in the right direction to turn it off in the sim. Seeing the exhaust trail reminds of flying jets.

 

Thanks,

 

T.

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Check your "Effects" folder and or the data ini for the aircraft, but if its oem from thirdwire that could be tougher.

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Messing around with the effects ini or anything in the /Effects folder will not achive the required goal of removing the exhaust trail from all aircraft....

 

1) extract data in for EACH and EVERY stock aircraft (one assumes -OH! that word!!-) you'll them readily handy from any add on aircraft

 

2) place data in in EACH and EVERY stock aircrafts folder

 

3) open each and every data ini, scroll down to you find the /engine section. The example below is from the Alb D5, all others will be identical in setup:

 

// Engines ---------------------------------------------------------

 

[Engine]

SystemType=PROP_ENGINE

InputName=THROTTLE_CONTROL

EngineID=1

SLPowerDry=119312.0

ThrustAngles=0.0,0.0,0.0

ThrustPosition=0.0,0.0,0.0

ThrottleRate=0.5

AltitudeTableNumData=21

AltitudeTableDeltaX=304.8

AltitudeTableStartX=0.0

AltitudeTableData=1.000,0.982,0.964,0.945,0.927,0.909,0.891,0.873,0.855,0.836,0.818,0.800,0.782,0.764,0.745,0.727,0.709,0.691,0.673,0.655,0.000

NumBlades=2

PropDiameter=2.74

MomentOfInertia=3.02

PropEfficiencyAdvanceRatioTableNumData=13

PropEfficiencyAdvanceRatioTableDeltaX=0.1

PropEfficiencyAdvanceRatioTableStartX=0.0

PropEfficiencyAdvanceRatioTableData=0.048,0.262,0.451,0.571,0.664,0.745,0.775,0.797,0.800,0.800,0.699,0.453,0.000

PropPFactorCoefficient=1.0

ConstantSpeed=FALSE

SpinnerNodeName=Prop Axle

StaticPropNodeName=Prop Spinner

SlowPropNodeName=Slow Prop Spinner

FastPropNodeName=Fast Prop Spinner

DamagedPropNodeName=D Prop Spinner

SlowPropRPM=400

FastPropRPM=800

MaxPropRPM=1400

IdlePropRPM=500

BSFC=0.00280

ExhaustEmitterName=InlineExhaustEmitter

ExhaustPosition=0.66,0.27,0.52

FireSuppression=FALSE

MinExtentPosition=-0.22,0.21,-0.24

MaxExtentPosition= 0.22,1.41, 0.64

MinManifoldPressure=0.33

MaxManifoldPressure=1.13

GasTempIdleRPM=60

GasTempMaxRPM=80

GasTempChangeRate=0.1

OverheatTemp=100

DamageTempDelta=20

OverheatDamageRate=

OilPressIdleRPM=5.10

OilPressMaxRPM=4.08

OilPressChangeRate=0.07

LowOilPress=2.04

LowOilPressTempDelta=100

AnimationID=-1

MaxPowerAnimationTime=0.1

MinPowerAnimationTime=0.2

 

Locate the ExhaustEmitterName= (indicated above in RED)

Then, you can either remove the item, or comment it out.

 

This:

 

ExhaustEmitterName=

 

(leaving it blank)

 

or this:

 

ExhaustEmitterName=xInlineExhaustEmitter

 

renamed like above will allow the GameEngine ™ to ignore it.

 

If unsure on how to use the cat extractor tool, there's a several tutorials in the SF/Wo* Knowledge Base

(the link below is for Skypat's 1stGen extractor) YOu'll probably need to use Gerwins SF2-style extractor for FE2, as the old one prolly don't work on it no more.

 

Have fun!!!! :grin:

 

wrench

kevin stein

Edited by Wrench

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There is a mod which replaces the exhaust effects (for the stock flyables at least, maybe also some AI) with a much less visible, 'toned down' version; couldn't find it here but it's in circulation somewhere, use it myself as the stock effects look overdone to me.

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