TSgtT 15 Posted July 25, 2011 I've looked through the forum but couldn't find anything on how to turn off the exhaust/smoke trail. Could somebody point me in the right direction to turn it off in the sim. Seeing the exhaust trail reminds of flying jets. Thanks, T. Share this post Link to post Share on other sites
MAKO69 186 Posted July 26, 2011 Check your "Effects" folder and or the data ini for the aircraft, but if its oem from thirdwire that could be tougher. Share this post Link to post Share on other sites
Wrench 9,857 Posted July 26, 2011 (edited) Messing around with the effects ini or anything in the /Effects folder will not achive the required goal of removing the exhaust trail from all aircraft.... 1) extract data in for EACH and EVERY stock aircraft (one assumes -OH! that word!!-) you'll them readily handy from any add on aircraft 2) place data in in EACH and EVERY stock aircrafts folder 3) open each and every data ini, scroll down to you find the /engine section. The example below is from the Alb D5, all others will be identical in setup: // Engines --------------------------------------------------------- [Engine] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=1 SLPowerDry=119312.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0.0,0.0 ThrottleRate=0.5 AltitudeTableNumData=21 AltitudeTableDeltaX=304.8 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.982,0.964,0.945,0.927,0.909,0.891,0.873,0.855,0.836,0.818,0.800,0.782,0.764,0.745,0.727,0.709,0.691,0.673,0.655,0.000 NumBlades=2 PropDiameter=2.74 MomentOfInertia=3.02 PropEfficiencyAdvanceRatioTableNumData=13 PropEfficiencyAdvanceRatioTableDeltaX=0.1 PropEfficiencyAdvanceRatioTableStartX=0.0 PropEfficiencyAdvanceRatioTableData=0.048,0.262,0.451,0.571,0.664,0.745,0.775,0.797,0.800,0.800,0.699,0.453,0.000 PropPFactorCoefficient=1.0 ConstantSpeed=FALSE SpinnerNodeName=Prop Axle StaticPropNodeName=Prop Spinner SlowPropNodeName=Slow Prop Spinner FastPropNodeName=Fast Prop Spinner DamagedPropNodeName=D Prop Spinner SlowPropRPM=400 FastPropRPM=800 MaxPropRPM=1400 IdlePropRPM=500 BSFC=0.00280 ExhaustEmitterName=InlineExhaustEmitter ExhaustPosition=0.66,0.27,0.52 FireSuppression=FALSE MinExtentPosition=-0.22,0.21,-0.24 MaxExtentPosition= 0.22,1.41, 0.64 MinManifoldPressure=0.33 MaxManifoldPressure=1.13 GasTempIdleRPM=60 GasTempMaxRPM=80 GasTempChangeRate=0.1 OverheatTemp=100 DamageTempDelta=20 OverheatDamageRate= OilPressIdleRPM=5.10 OilPressMaxRPM=4.08 OilPressChangeRate=0.07 LowOilPress=2.04 LowOilPressTempDelta=100 AnimationID=-1 MaxPowerAnimationTime=0.1 MinPowerAnimationTime=0.2 Locate the ExhaustEmitterName= (indicated above in RED) Then, you can either remove the item, or comment it out. This: ExhaustEmitterName= (leaving it blank) or this: ExhaustEmitterName=xInlineExhaustEmitter renamed like above will allow the GameEngine to ignore it. If unsure on how to use the cat extractor tool, there's a several tutorials in the SF/Wo* Knowledge Base (the link below is for Skypat's 1stGen extractor) YOu'll probably need to use Gerwins SF2-style extractor for FE2, as the old one prolly don't work on it no more. Have fun!!!! wrench kevin stein Edited July 26, 2011 by Wrench Share this post Link to post Share on other sites
33LIMA 972 Posted July 26, 2011 There is a mod which replaces the exhaust effects (for the stock flyables at least, maybe also some AI) with a much less visible, 'toned down' version; couldn't find it here but it's in circulation somewhere, use it myself as the stock effects look overdone to me. Share this post Link to post Share on other sites