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Bossco82

Terrain object limit?

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Hi,

 

I've been working on tweeking the Vietnam terrains for a few months now, adding Khe Sanh, firebases etc. However i've hit a problem, I got upto 315 target area's and the game when loading gets to 100% then crashes. If I go back to 314 target area's the game loads fine. Very strange, is there a limit for either the amount of objects or the amount of target area's? If there is does anyone know of an .ini edit to get around it.

 

Cheers

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Seems more like a limit on just the amount of targets... I don't think anybody else has hit that problem...

 

Though may be a limit based on what's there, as my Afghan targets is up to 435 target areas (onsies or twosies though)...

Edited by EricJ

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In my experience it's sort of a limit of groundobjects, target_areas and installed aircraft combined. It happens in my heavily modded installs when opening a single mission in Anatolia.

I do have many groundobjects for ships/tanks/aaa etc., around 400 target areas. Lockup at %100 in an install with many aircraft.

The crash chance also depends on the selected air defense levels. If I have them all at LIGHT, the mission sometimes load correctly.

 

SO, the workaround I found for it is, first run a single mission in a stock terrain. Quit without flying.

This sort of acts like caching for the engine, and anything after that will run without problems, campaign or single mission...

Edited by PureBlue

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Well i've spent the morning investigating this. There must be an object limit for the terrain. It works if I load it at "enemy air defence medium" or if I take out the objects below my "[targerarea314]". I can have as many{targetareaXXX} as I like its seems to be simply the amount of objects the game has to load into the terrain. I don't think having 1200 objects at Khe Sanh alone is helping!

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1200 single object at Khe Sanh??? I thought the targeta area limit was 999???

 

I've had long loading times on many terrains, but never a crash

 

I'm tring to remember when .. but I think TK may have said (many moons ago) that 999 was possible, for total target areas. And maybe for 'intrnal' listing (ie: Target[999])

nobody's ever gone that far before! (meaning: maybe a 3digit limit)

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Thanks for the replies, yeah I know 1200 objects is a bit overboard but a lot of that is the perimeter fence. I'm planning to lower it. Even the small FAC bases i'm working on got upto 414 objects. It worked fine up until I started putting in more sams and aaa. I had initially reduced them but thought i'd make a high/low version. The high version is what i'm getting the 100% crash in. I've calculated the objects in total for my Vietnam terrain and when I go over 21860 I get the crash. I'm going to have to go back through it and try to lower the objects in my new target area's. It's a shame as I thought they looked pretty good.

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